[01:38:43] <Sevalecan> hi :)
[01:38:51] <ElleVeeDee> hi. hi!!!
[01:40:09] <ElleVeeDee> 'ts happenin'?
[01:41:56] <ElleVeeDee> talk to me, give me your name...
[03:36:23] <Sevalecan> ...
[03:36:33] <Sevalecan> i wasnt paying attention to the channel :)
[03:36:35] <Sheng_Gradilla> :)
[03:36:39] <Sheng_Gradilla> :3
[03:36:47] <Sevalecan> >:E
[03:36:54] <Sevalecan> im working on my underworld editor :o
[03:37:10] <Sevalecan> i still dont understand HOW they manage to decode those files
[03:37:35] <Sevalecan> i guess they play around alot more than i do :P
[03:37:55] <Sheng_Gradilla> they who?
[03:40:00] <servus> What files?
[03:40:03] <servus> The graphics were easy :D
[03:40:26] <servus> The way I personally do harder files is to mess up a certain section of the file, keep track of it, and see what changed.
[03:46:41] <Sevalecan> what about the level files
[03:46:43] <Sevalecan> ah
[03:46:45] <Sevalecan> ok
[03:47:21] <servus> Another trick I use is to open data files up as raw black and white images
[03:47:36] <servus> If I can guess the width of a map file (of any sort), I can fudge around with sizes until I recognize a pattern, and it's all easy from there
[03:48:11] <Sheng_Gradilla> must take in consideration the RLE and LZ/LZW too
[03:48:20] <servus> Yeah
[03:48:28] <servus> For basic stuff, though...
[03:48:53] <servus> Plus, some developers keep a theme going (e.g. Origin)
[03:49:11] <Sheng_Gradilla> theme?
[03:49:40] <servus> As to the design methodology
[03:50:00] * servus is almost done installing Doom 3
[03:50:07] <servus> When it's done, you guys will ne'er see me
[03:50:58] <Sheng_Gradilla> "URK! 128 MB video RAM is not enough. Please Upgrade!" :P
[03:51:03] <servus> Nah :P
[03:51:15] <Sheng_Gradilla> no?
[03:51:19] <Sheng_Gradilla> hmm...
[03:51:27] <servus> You don't need high quality anyway, all it does is not compress graphics files
[03:51:29] <servus> You can't even notice
[03:51:41] <servus> I can't, at least.
[03:52:01] <Sheng_Gradilla> what are the system requirements?
[03:52:35] <servus> 1.7GHz, 512MB RAM, GEForce3
[03:52:43] <servus> I need a program to test my surround sound
[03:52:46] <servus> I don't think it's set up right
[03:54:52] <Sheng_Gradilla> heh, the only requirement I don't meet is the RAM
[03:56:01] <Sheng_Gradilla> must sleep now
[03:56:05] <Sheng_Gradilla> bye
[04:01:15] <Sevalecan> im gonna use Super2xsai to make my editor pretty :)
[04:02:20] <servus> Now to set up my 3D sound...
[04:11:31] <servus> "Surround sound not found" - Doom 3
[04:11:32] <servus> ...
[04:15:18] <servus> "Please note that Doom 3 does not support Microsoft(r) Windows(r)
[04:15:18] <servus> 95/98/ME/NT."
[04:15:18] <servus> Wow.
[04:16:37] <Sevalecan> :o
[04:17:34] <servus> It refuses to see my 3D soundcard, though
[04:17:38] <servus> Driver hell...
[04:18:54] <servus> I like how Creative not only discontinued my card, but refuses to admit its existance.
[04:19:14] <Sevalecan> sounds like my SB 16
[04:19:40] <servus> SB PCI 512
[04:20:13] <servus> I don't have the original driver CD, and I can't find the mixing software that was on it, anywhere.
[04:24:06] <servus> Well, time to dive into BIOS hell, 'ta.
[06:22:59] --- Sevalecan is now known as SevAFK
[11:14:28] <Fl00der> hi
[19:16:24] --- SevAFK is now known as Sevalecan
[23:30:16] <Sheng_Gradilla> :)
[23:33:47] <Sevalecan> hi
[23:37:51] <Sheng_Gradilla> hi :)
[23:39:01] <Sevalecan> hello :)