[06:18:43] --- DominusExult is now known as Dominus
[10:09:05] <Dominus> Thanks Marzo! Now I need to revert my changes :)
[11:16:49] <travis-ci> exult/exult#278 (merged-devel - 76c1952 : DominusExult): The build has errored.
[11:16:49] <travis-ci> Change view : https://github.com/exult/exult/compare/b41301297839...76c19520e8d1
[11:16:49] <travis-ci> Build details : https://travis-ci.org/exult/exult/builds/673732924
[16:24:09] <Marzo> @Dominus: an attempt at a xform-based dpad: https://i.imgur.com/u0pwJ2R.png
[16:26:02] <Marzo> And here it is with aspect correction: https://i.imgur.com/HKo5Yqe.png
[16:26:52] <Marzo> Note that this is me just creating a shape nd placing on the map; with this extended game window I am using, the dpad could make use of the black border area
[16:32:53] <Dominus> that would be useful, yes... and if it were not affected at all by aspect correxction, or rather the lack of it :)
[16:33:02] <Dominus> but nice :)
[16:48:06] <Marzo> Not being affected by aspect correction can be emulated by having two separate shapes, one for rnabled and one for disabled
[16:48:36] <Marzo> I am looking into doing one with effectively more colors by stacking shapes
[16:49:37] <Marzo> Basically, using different combinations of xforms in the same pixel to generate more colors
[17:02:39] <Dominus> nah, you have to do complicated math to get the correct size of the controller so it always looks round, no matter what the ratio of width and height are!!!
[17:02:46] <Dominus> :)
[17:04:41] <Marzo> What complicated math? It is just a simple linear scaling
[17:05:12] <Marzo> Can probably use Bressenham's algorithm
[17:05:22] <Dominus> :)
[17:06:01] <Marzo> (I hand-coded one version of it in m68k assembly)
[17:06:24] <Dominus> I was just joking that instead of the easy route of two shapes, you could do it all much more complicated by having it mathed :)