[10:57:12] <ZygonDragon> Hey
[13:26:32] <Dominus> hey ZygonDragon
[13:26:45] <ZygonDragon> Hows it going?
[13:27:30] <ZygonDragon> great news on the SOTA project :D
[13:28:07] <Dominus> right :)
[13:29:01] <Dominus> Exult is going slowly atm, after a burst to light speed in december, when Marzo could have earned the nickname "The incredible bug fixing machine" :)
[13:33:32] <ZygonDragon> hahaha
[13:33:51] <ZygonDragon> Well I think AgentOrangeGuy is really stretching the engine too its limits :D
[13:34:14] <Dominus> now we only need to check whether we haven't too many regressions :)
[13:34:46] <Dominus> Curiosly we hear not much from AgentOrangeGuy, I expected to hear much more bug reports from him...
[13:35:34] <ZygonDragon> For sure. He's been pretty busy. We have a new coder onboard to help out. So they should be able to get things done a little faster..
[13:36:43] <Dominus> I'm waiting for the demo :)
[13:36:57] <ZygonDragon> :D
[13:37:01] <ZygonDragon> real soon :D
[13:37:09] <Dominus> so I read :)
[14:25:09] <i30817> marzo: read my observation about gamewin.cc yesterday (last part of the log)?
[14:46:29] <i30817> haha cool, you can create a infinite no user input gameplay loop by saving in trinsic before you die by entering battle against the guards - dying before solving the copyprotection restores the last save game
[15:14:45] <i30817> something bad i noticed: when you load a game, it unconditionally started the 'ambient' music, regardless if you were in combat or not (and if you were, it just replaces it in the next second).
[15:15:03] <i30817> Sounds bad, going to check if it happens in the unpatched version.
[15:16:00] <i30817> It does.
[15:35:59] <i30817> Actually, no it doesn't (i was using save from the patched version).
[15:36:55] <i30817> Something to fix. Another thing that does happen is that the main menu gumps are affected by the 'fade to black' thing that happens when a save is loaded and i imagine in other situations)
[15:37:15] <i30817> click esc at the right time and you can't even see the menu
[20:34:01] --- Marzo1 is now known as Marzo
[20:47:16] --- Sevaleca- is now known as Sevalecan
[21:58:00] <i30817> fixed that onload error. Embarassingly obvious and i was fighting with c++ static variables, pondering if i should alter the save format and other flights of fancy.
[21:58:26] <i30817> if(combat) pause_that_song() on save load
[22:11:37] <i30817> patch version 4, and probably final on sourceforge
[22:19:12] <i30817> Maybe marzo can find a better way to detect combat that uses code already written elsewhere in exult than the one i've written there thou.
[22:40:13] <i30817> actually scratch that, i have one final 'improvement'
[22:40:14] <i30817> 2 unnecessary lines
[22:51:16] <i30817> Noticed that there is a particular 'load savegame music' by paying much attention. It's almost un-heard now, just a fraction of a second while loading. Thought i had a bug.