[01:08:41] <i30817> A question: what's the function that handles the avatar being teleported away wherever he goes after dying?
[02:54:30] <i30817> I think there's a bit of a bug there. It probably starts a song, that on the case of trinsic before you get the password, is always replaced by the last savegame song (because trinsic reloads if you die before you get the password, instead of teleporting to that farm).
[02:55:22] <i30817> The song only lasts less than a second on this very particular case. I think it would be better, if it only started if it wasn't going to load a savegame.
[03:02:27] <i30817> And it only lasts 'less than a second' not because of my patch, but because the load save process restores the music on the savegame, which replaces that other death music
[03:02:57] <i30817> Opening a bug report after doing the last version of the patch.
[19:10:54] <Dominus> Now let's see what that patch is made of :)
[19:18:28] <i30817> So dominus: did you try it? good enough to be merged or not?
[19:19:10] <Dominus> I'm just looking at it. BUT I'm in no position to say whether it is good enough :)
[19:19:31] <Dominus> maybe wjp or marzo can take a look and say what they think?
[19:22:26] <wjp> at what?
[19:22:48] <Dominus> https://sourceforge.net/tracker/?func=detail&aid=3602007&group_id=2335&atid=302335
[19:23:05] <Dominus> i30817:'s patch to mute combat music
[19:31:00] * Dominus is not liking that you reordered sfx and speech. might look cleaner but sfx *should* be listed after music
[19:32:30] <Dominus> and I'm kind of hung up on combat music instead of battle music - but that's nitpicky only, since I guess you come from the angle that battle music is not just combat but danger as well...
[19:34:48] <Dominus> still can't really test it since I'm not going to turn on sound now. The baby gave me enough crying half an hour ago when I brought him to bed. I'm not risking anything right now
[19:34:51] <Dominus> :)