[07:13:33] <Dominus> hmm, something to investigate, maybe the reason some intro tracks are not playing is not faulty sysex but similar restrictions to digital music that in game background sfx had....
[07:13:41] <Dominus> I'll look later
[10:54:00] <Dominus> hmm, no, that would have been too easy :)
[11:54:34] <Colourless> intro errors might just be wrong tracks being played. there are adlib and mt32 versions of each track. from memory, for bg can't actually tell which is which as they are all in the the flx.
[11:54:46] <Colourless> not sure what problem you're attempting to chase down though
[12:27:27] <Dominus> Colourless: 1 issue that we do not fully play the same music and possible sfx tracks as the original
[12:27:54] <Dominus> the other issue are sysey buffer underruns
[12:28:15] <Dominus> both are in the bug tracker
[12:29:01] <Dominus> i think the first issue is just that we don't tell every track that needs to be played in the bg intro
[12:29:25] <Dominus> even though it was said to be a sysex issue
[16:00:20] <Dominus> Colourless: I was remembering it wrong. Probably no missing tracks, but what is being played is not correct as if something is missing from the sysex. see https://sourceforge.net/tracker/?func=detail&aid=3300027&group_id=2335&atid=102335
[16:00:48] <Dominus> and http://exult.sourceforge.net/forum/read.php?f=1&i=346445&t=346445
[21:08:08] <Dominus> Colourless: I wonder whether we preload stuff (timbres or so) that we shouldn't when using a mt32 or mt32emu