[00:00:04] <Coren_> armav: can you unzip http://low.sf.net/quavatar.zip in your baseq2 directory then '/map britain'? I want to see what kind of framerate you'll be getting with that complexity.
[00:00:36] <Coren_> armav: You probably want to '/r_fullbright 1' too. There are few lights in, and all of them are way too dim.
[00:03:03] <Coren_> You or others might be amused to see http://low.sf.net/quavatar2.jpg as well.
[00:07:48] <servus> Heck, just use the Q3 engine to make LoW :P
[00:08:43] * servus notices a long list of IIS exploit attempts on his server over the weekend... considers sending abuse messages to all the ISP admins
[00:20:02] <armav> Coren_: i'll have to install q2 first
[00:20:13] <armav> i'll download the zip and try it out tomorrow
[00:20:20] <Coren_> Thanks.
[00:20:30] <armav> it's for windows, right?
[00:20:41] <armav> if it's not, i'll have to install linux, too
[00:20:43] <Coren_> It's for whatever OS you run Q2 in, actually.
[00:20:50] <armav> oic
[00:20:57] <Coren_> Q2 datafiles are platform agnostic. :-)
[00:21:04] <armav> i thought it was the latest version of your engine :)
[00:22:00] <Coren_> LOL. Not yet; all I have with the new engine is a universe comprised of exactly two rooms built by hand. This is a test to see if I can reasonably use the Q2 world building tools as an intermediary.
[00:22:24] <armav> have you played gloom?
[00:22:29] <armav> it's a q2 mod
[00:22:36] <servus> Mwauahha; my engine is much more complete (my physics work great now!:)
[00:22:51] <Coren_> servus: You know, this isn't a competition.
[00:22:56] <servus> It isn't?
[00:23:06] <Coren_> servus: How old are you anyways?
[00:23:06] * servus puts away his toy soldiers. :-(
[00:23:29] <servus> 8 1/2 :)
[00:23:38] <armav> servus: now i want to your engine
[00:23:43] <armav> *to see
[00:23:57] <servus> http://4.60.123.159/images/misc/ShadowMap6.jpg
[00:24:17] <armav> looks nice
[00:24:20] <armav> it is open source?
[00:24:52] <Coren_> servus: In real time. How good it looks is not as important to how snappy it is. :-) After all, otherwise I could use PoVRay for Low and it'd look like no gave ever did. :-)
[00:26:01] <armav> that's how game companies make their screenshots :)
[00:26:47] <servus> It's 50FPS.
[00:26:58] <servus> That is "way too slow".
[00:27:16] <servus> It's somewhat open-source; that is, I make releases when I'm not embarrassed by the code. Heh.
[00:27:25] <armav> will it run on my k6/2-350, 192 mb ram
[00:27:41] <servus> Probably not *grin*
[00:27:44] <armav> :)
[00:27:54] <servus> I am going to entirely rewrite the shadow engine (hopefully today)
[01:14:04] <servus> Shiver me timbers.
[01:14:12] <servus> I just LOVE how mIRC deletes all my logs on server splits =-/
[01:31:53] * servus investigates OpenGL's NURBS-evaluating methods...
[16:22:52] --- Dark-Star is now known as Dark-Star|away
[19:46:32] --- Dark-Star|away is now known as Dark-Star