[00:09:28] --- Baastuul_ is now known as Baastuul
[01:20:10] --- LordN_Away is now known as Lord_Nightmare
[01:25:40] <servus> What sort of paperdoll art are you workong on now, and why?
[01:25:43] <servus> I thought I finished all of it :P
[04:37:17] --- sbx|afk is now known as sbx
[04:42:20] <sbx> wasn't there some talk about creating a remake of black gate into 3-d?
[04:42:20] <sbx> what ever happened to that?
[04:46:50] * servus smacks sbx
[04:46:53] <servus> It's still being worked on
[04:47:02] <servus> I made a shrubbery recently.
[04:47:25] <sbx> don't hurt the messenger
[04:47:31] <sbx> http://exult.sourceforge.net/forum/read.php?f=1&i=24526&t=24526
[04:47:44] <sbx> but that's good
[05:58:42] <servus> http://exult.sourceforge.net/forum/read.php?f=1&i=24291&t=24291 someone insulted my musket
[06:02:44] <sbx> which post?
[06:02:52] <sbx> and who?
[06:03:18] <sbx> you have to admit, that is a bad-ass musket
[06:03:35] <sbx> oh I missed it "wasnt satisfied with the current musket graphic... looked a bit soft for U7.. soo... tada :P
[06:03:36] <sbx> "
[06:03:56] <servus> I don't see a difference between that and my musket :|
[06:05:44] <sbx> I havn't used the musket in a long time so I can't say I remember yours,
[06:05:45] <sbx> .
[06:26:27] <servus> My sed skills own yours. I just made "grep" and "grep -v" in sed : o)
[06:49:33] <sbx> I can't even write proper regexp strings.
[06:51:23] <sbx> that guy that posted about "that cool 3-d engine" looks like the same guy who insulted forum members and asked about abandonware u7
[07:18:08] <servus> My Ultima 8 disks no longer work :(
[07:20:35] <sbx> Do you speak french?
[07:23:13] <servus> Nooope.
[07:23:21] <servus> I have the French version though... :P
[07:24:21] <servus> Night night
[07:24:57] <Baastuul> Good night, Servus.
[08:27:14] --- Baastuul_ is now known as Baastuul
[09:04:16] <Colourless> well hooray for me. I now have a roland MT32
[09:04:35] <wjp> yay :-)
[09:04:49] <wjp> did you already get any sound out of it?
[09:04:57] <Colourless> yeah :-)
[09:07:19] <Colourless> pretty sure i'm sending timbre's too fast
[09:07:42] <Colourless> some things just sound very wrong
[09:14:49] <Colourless> yes for sure i am. Got an Ex Buffer overflow message on the LCD
[09:22:19] <wjp> ah, nice that it tells you
[09:24:11] <Colourless> 40 ms delay after sysex send seems to be long enough for it
[09:47:54] <wjp> is there no way to automatically detect when the device can accept sysex data again?
[09:51:32] <wjp> hm, come to think of it, is the midi connection at all bidirectional or is it one-way only?
[09:56:14] <Colourless> it's one way. unless you open an inport
[10:03:34] <Colourless> however answering your question, there is a way you can do it.
[10:30:57] <sbx> Colourless: how much did that cost?
[10:41:56] <Colourless> 36 Euro + extra for shipping
[10:42:27] <Colourless> i've wanted one of these things for so long
[10:44:05] <Colourless> preloading the timbres is a much better idea than my 'load on demand' method that i was using. Avoiding overflows causes the tracks to pause
[10:52:12] <Colourless> my mt32 came with all the instruction booklets. Including a second user manual that is in dutch
[10:56:57] <wjp> :-)
[11:08:19] <sbx> cool
[11:08:29] <sbx> you can send it to wjp
[11:24:35] <Colourless> hehe
[11:25:52] * Colourless snickers.
[11:26:07] <Colourless> doing a Dev Reset on the MT32 in the middle of the game isn't a good idea
[12:50:56] <sbx> I got Deus Ex recently. Anyone else experience problems with graphics and freezing?
[12:51:19] <Colourless> patch patch patch
[12:51:30] <Colourless> make sure you use the newest 'multiplayer
[12:51:34] <Colourless> patch'
[12:51:41] <sbx> ok thanks, what version is it?
[12:51:41] <Colourless> then use opengl mode
[12:52:25] <Colourless> i have no idea
[12:52:35] <sbx> Mar19 2001 1.112fm
[12:52:41] <sbx> I may have patched it already.
[12:53:06] <sbx> After much fiddling I got it to work but it still freezes every hour or so, sometimes crashing XP.
[12:53:32] <sbx> not too bad though
[12:54:18] <Kirben> Other than multi-player, the patch just improves Direct3D support and minor bugs.
[12:56:32] <Kirben> Maybe driver issues ? can get more control over graphic settings by editing desuex.ini directly.
[12:57:36] <wjp> hm, I don't think I got more than occasional crashes
[12:58:45] <sbx> it is probably driver issues but I don't feel like downgrading now
[12:59:11] <sbx> anyway I hope it's not hardware :)
[12:59:45] <Kirben> I found DeusEx extremelty stable, but that was not long after local release.
[13:00:21] <sbx> I'm more annoyed with the fact that I can't carry every weapon and armor at the same time, than the crashes. :)
[13:00:58] <sbx> wanted that flamethrower but I never find any ammo for it
[13:01:33] <sbx> just started the third mission
[15:17:37] <sbx> :\
[15:19:07] <sbx> at least I got a critical error message this time when it crashed
[15:19:08] <sbx> Assertion failed: !FAILED(VertexBuffer7->Lock(DDLOCK_NOSYSLOCK|DDLOCK_DISCARDCONTENTS,(void**)&Verts7,NULL)) [File:D:\prj\Clean\D3DDrv\Src\Direct3D7.cpp][Line: 80]
[15:20:03] <sbx> I'll try changing the video device to OpenGL.
[15:23:21] <EsBee-Eks> total lockup
[15:23:25] --- EsBee-Eks is now known as sbx
[15:33:08] <wjp> they have code with side-effects in their assert statements? tsk tsk :-)
[23:23:22] --- sbx is now known as sbx|afk