[02:19:17] --- Baastuul_ is now known as Baastuul
[04:06:05] <sbx> hi servus
[06:02:14] --- Baastuul_ is now known as Baastuul
[12:34:39] --- Ember is now known as Darke
[14:05:18] <Fl00der> hi
[14:26:50] <Sevalecan> http://data.4channel.org/a/src/1100522759688.jpg
[14:27:14] <Fl00der> hehe
[17:16:58] --- Lord_Nightmare is now known as LordN_Away
[17:29:42] <abp> Silent yet populated channels like this give me the creeps
[17:41:12] <wjp> you'd only been here for two minutes
[17:42:03] <abp> in two minutes the universe was born
[17:42:15] <wjp> yes, but it didn't say anything during those two minutes ;-)
[17:42:49] * abp rolls his eyes
[17:43:02] <abp> oops, an unwanted quote from u7 ;)
[17:44:16] <abp> anyway, what about that... ahem... little thing about the exult tools? (you know, pcx vs png extraction)
[17:44:34] <wjp> you'll have to refresh my memory
[17:44:56] <Fl00der> im here
[17:45:26] <abp> Well ipack will export shapes to pcx files
[17:45:41] <abp> despite exult studio exports png files
[17:46:03] <abp> so I wonder why ipack doesn't export to png... and if that could be "fixed" (if it's a fix)
[17:46:26] <wjp> hm, you could probably 'transplant' the png writing code from exult studio to ipack
[17:46:49] <wjp> I haven't looked at ipack or ES's png export code, though
[17:47:13] <abp> probably, but I didn't code C in years, unluckily - no time to refresh *my* memory :)
[17:47:14] <wjp> hm
[17:47:18] <wjp> ipack refers to png stuff
[17:47:59] <abp> does it? I am working with the last stable version of the tools...
[17:48:05] <wjp> I don't see any reference to pcx in pack
[17:48:08] <wjp> s/pack/ipack/
[17:49:00] <abp> I don't have the tools here now, neither do I have U7 for a test... but I am quite sure it exports to pcx
[17:49:06] <wjp> according to the CVS history ipack never did pcx
[17:49:20] <wjp> 1.1 (jsf 20-Feb-02): ** Ipack.cc - Create/extract image Flex files using the .png format.
[17:49:43] <abp> uhm, sounds like orwell's 1984. "ipack NEVER did pcx"
[17:49:55] <wjp> lol
[17:50:21] <abp> Trust me, it *always* did pcx :D If not, my soul would be much lighter
[17:50:34] <wjp> are you sure you weren't using shp2pcx?
[17:51:19] <abp> absolutely, it's ipack
[17:51:28] <abp> I wrote a wrapper for it, in order to batch extract all the frames one by one
[17:51:34] <abp> I needed trees, walls and so on
[17:52:48] <wjp> hm, I though ipack could automatically extract all shapes and frames
[17:53:05] <abp> another thing I am new to .. :\
[17:56:44] <abp> wow! It does png files now!
[17:56:59] <abp> but trust me, it didn't before! :D
[17:58:16] <abp> ah no wait wait... here's the point: I think you're right - I was using shp2pcx to extract frames from a shape...
[17:58:22] <abp> hmm...
[18:00:32] --- abp is now known as abp_sleep
[18:03:05] <wjp> good night :-)
[21:43:15] --- Harbinger is now known as Harbinger`AFK