[01:30:43] --- sbx is now known as sbx|afk
[05:19:30] <servus> I think you should be able to ask Iolo about spam.
[05:19:42] <servus> Just because
[06:05:35] <servus> Exult code make servus go cah-RAAAAAAAAAAZY!
[06:30:25] --- sbx is now known as sbx|afk
[08:02:59] <servus> Hmm. Do you guys store a shape's height anywhere?
[08:03:05] <servus> Still looking for lift and height =-/
[08:11:32] <servus> I don't see where Shape_info is actually used.
[08:16:48] <Colourless> what do you mean by store?
[08:18:29] <servus> I see that in class Shape_info you make provisions to retain tfa (3D dimension) information. I do not see how I can actually get a shape's vertical height, and vertical position (lift), in practice.
[08:18:45] <servus> I do, however, have a nearly working model :-)
[08:26:17] <servus> Whoa, a 3D cloud moved over the scene and I freaked out. This could be good :-)
[08:26:49] <servus> Every shape is the same height and lift right now though, because I don't know how to gain the proper information.
[08:31:38] <servus> OK, I see Game_object::get_lift, yet still don't know how to know which to use from a Shape_frame... do I have to start passing that information much further up the chain?
[08:35:06] <Colourless> let me have a look
[08:35:22] <Colourless> as far as I know, each frame can have different 3d dimentions
[08:36:48] <servus> Yes
[08:36:49] <Colourless> Shape_info::get_3d_height()
[08:36:58] <servus> Right, but Shape_info doesn't ever seem to be inherited.
[08:37:04] <Colourless> height is constant for all frames
[08:37:55] <Colourless> ShapeID::get_info()
[08:38:14] <Colourless> all objects should inherit ShapeID
[08:38:18] <servus> OK.
[08:38:26] <servus> Let's have a looksie. I appreciate the help :-)
[08:44:28] <servus> It's not objects I'm dealing with, though, but shapes... oh well, I'll just have to murder code higher up in the hierarchy :-)
[08:57:06] <servus> I had to make all code stop using ShapeID::paint_shape( int xoff, int yoff, bool force_trans = false )
[09:22:36] <servus> and I just reversed my last comment's changes. Seems like I'm wasting effort :-)
[09:43:23] <servus> OK, well, got things mostly working. Night.
[13:18:24] <Krexx> hi
[13:46:41] --- sbx|afk is now known as sbx
[13:55:24] --- Baastuul_ is now known as Baastuul
[19:05:59] <Ladynix> heyyyyyy....
[19:09:12] <wjp> hi
[19:18:48] <Ladynix> wjp: :D
[19:19:08] <Colourless> the reponce times are so quick in #exult
[20:33:09] <Dominus> hi
[20:39:14] <wjp> hi
[20:40:33] <Dominus> I did something nasty to my back while sleeping. Been walking around like an old man the whole day :-(
[20:40:49] <wjp> :/
[20:44:12] <wjp> hm, I have to get up rather early tomorrow... I should go
[20:44:24] <wjp> good night
[20:44:27] <Dominus> yo, see you
[20:44:32] <wjp> hope you sleep better tonight
[20:44:39] <Dominus> me too
[20:44:42] <Dominus> thanks
[22:31:03] --- Lord_Nightmare is now known as LordN_Away