[00:34:31] <thalios73> hello all
[00:36:16] <thalios73> I'm having some trouble compiling exult on fc6. keep getting "'std::hash_map' has not been declared" errors in hash_utils.h:32
[00:37:10] <thalios73> Maybe I'm missing something completely obvious, but... help?!
[00:40:07] <Cahaan> hash_map is not in the C++ standard afaik
[00:40:17] <Cahaan> altough some implementations offers it
[00:40:27] <thalios73> hmmm...
[00:40:37] <Cahaan> you can use std::map instead
[00:40:46] <thalios73> I guess Ican just define DONT_HAVE_HASH_MAP?
[00:40:54] <thalios73> looking in the source right now.
[00:40:57] <Cahaan> yeah why not
[00:41:09] <thalios73> I completely missed this...
[00:41:15] <thalios73> duh
[00:41:19] <thalios73> sorry to bother...
[00:41:55] <thalios73> I've been reprogramming a PIX all day... brain fried... thxs
[00:42:01] <Cahaan> :)
[01:13:01] <thalios73> Cahaan: another question...
[01:13:34] <thalios73> mouse.h:37: error: ISO C++ forbids declaration of 'Game_window' with no type
[01:14:07] <thalios73> is there some compatibility c++ I should install with FC6.
[01:14:27] <thalios73> I don't know C++ very well (I can muck around a bit...)
[01:33:50] <thalios73> Figured it out. Thxs for the help.
[01:48:46] <thalios73> hi all...
[01:49:05] <thalios73> thought I figured it out, but...
[01:49:14] <thalios73> still getting an error in mouse.h
[01:49:44] <thalios73> mouse.h:37: error: ISO C++ forbids declaration of 'Game_window' with no type
[01:54:55] <thalios73> Am I missing a dependancy or something?
[02:08:35] <thalios73> .quit
[22:32:41] --- Lord_Nightmare is now known as LordNAway