[00:16:44] --- animeloe is now known as Eclair
[03:44:18] * Eclair is away: food, be back in approx 1 hr most
[04:01:31] * Eclair is back (gone 00:17:13)
[09:00:30] <Nadir> hi Kirben
[09:00:32] <Nadir> hi Darke
[09:00:34] <Nadir> hi all
[09:00:41] <Nadir> Kirben: I'm about to merge gtk2-port to HEAD
[09:01:17] <Darke> Hi! Good luck! *grin*
[09:01:20] <Quester> hi
[09:02:18] <Nadir> When packaging it up for Windows, point the users to get GTK+ from http://www.dropline.net/gtk/
[09:02:31] <Nadir> which provides a neatly packaged common GTK+ win32 installer
[09:02:42] <Nadir> and which can be shared between different apps
[09:07:05] <Nadir> and you also want http://gtk-wimp.sourceforge.net/ which is the GTK+ Windows impersonator theme
[09:13:46] <Kirben> I usually bundle the required dlls but will see what that installer offers.
[09:14:18] <Nadir> well, if you point to the installer, you can shrink your download
[09:21:50] <Nadir> ok done
[09:39:00] <Kirben> Looks like it requires registry entries, so will just continue to bundle dlls for now.
[09:39:10] <Kirben> http://www.dropline.net/gtk/support.php
[09:47:58] <Nadir> I think we should work towards that though
[09:55:26] <Darke> Hiya.
[09:55:43] <wjp> hi
[09:56:16] <Kirben> Maybe once exult studio for win32 has an installer.
[09:57:25] <Kirben> Still get a lot of warnings with exult studio gtk2 build.
[09:58:30] <Kirben> http://members.optusnet.com.au/wormmon/studio_err.txt
[09:58:38] <Kirben> ignore the not found error though.
[10:08:33] --- NadirX is now known as Nadir
[10:09:22] <Nadir> I'll fix those
[10:09:28] <Nadir> hi wjp
[11:18:02] --- Dark-Star is now known as Dark-Star|away
[12:49:48] --- sbx is now known as SB-X
[14:52:24] <demitwo> is there anybody here who codes for exult?
[14:52:47] * SB-X points to the channel operators.
[14:53:22] <demitwo> yeah, but are they active
[14:55:02] * SB-X shrugs.
[14:55:03] <demitwo> well, can anybody here answer me a simple question about sdl?
[14:56:11] <SB-X> ?
[14:56:42] <demitwo> i'm thinking about makign a game for windows, and since there are so many tutorials and things for sdl going on right now, i'm thinking about using that
[14:56:59] <demitwo> however, i compiled the first couple demos last night, but they seemed kind of slow.
[14:57:38] <demitwo> is sdl's only main selling point its portability, or can its speed rival things like directx?
[14:58:25] <SB-X> seems fast to me
[14:59:02] <SB-X> its main selling point is portability
[14:59:20] <demitwo> yeah but i mean like, is its portability the ONLY good thing about it
[15:00:05] <demitwo> do developers choose sdl when thinking about portability when they don't care about speed, or do they also choose it when portability isn't an issue?
[15:01:16] <SB-X> if portability isnt an issue they might choose it for simplicity
[15:01:40] <SB-X> they only have to know that one api, if they want to make other applications on other platforms
[15:01:46] <SB-X> even if that specific app isnt portable
[15:02:30] <SB-X> i think it uses DirectX in windows
[15:03:40] <demitwo> nah, opengl.
[15:11:48] * SB-X goes to sleep.
[15:16:01] <Colourless> hi
[15:19:45] <armchair_avatar> hi
[15:26:58] <Darke> Hi.
[15:54:02] --- matto is now known as Matt_O
[16:19:08] * Darke yawns and enthusiastically curls up and sleeps. Night!
[16:19:30] --- Darke is now known as DarkeZzz
[17:11:34] * Colourless will return....
[19:33:11] --- Dark-Star|away is now known as Dark-Star