[10:13:37] <Dominus> Colourless: it seems to work correctly now
[10:13:59] <Dominus> I still get the warning "SDL Reports 1200x900 16 bpp and 32 bpp fullscreen surfaces are not OK. Attempting to use 16 bpp. anyway" but it is looking good
[10:17:05] <Dominus> and the mt32 stuff you did is also much welcome, much snappier experience now
[10:18:05] <Dominus> the mt32 still hiccups on starting exult and then when choosing a game when playing the game menu theme
[10:20:36] <Dominus> and interestingly, when you start exult, then choose game BG and in the BG menu go to credits, ESC and then back to the Exult menu the music isn't plaed correctly anymore because of whatever got loaded in the credits
[10:21:11] <Dominus> I only experienced this because I slipped on clicking "Return to menu" and clicked on credits :)
[10:54:23] <Colourless> hm'
[10:54:34] <Colourless> odd wouldn't have thought that
[10:56:05] <Colourless> i don't really know why SDL is reporting the modes as unavailable (which is why i attempt to use them anyway). I basically decided to just use the check to work out the best mode to output in, and then actually set it. My guess is there is probable a bug in sdl
[10:56:26] <Dominus> I'm all for blaming SDL
[10:56:58] <Dominus> I would like to report that but handing out Exult as the reproduceable bug is kind of hard to do :)
[11:02:37] <Dominus> http://exult.sourceforge.net/forum/read.php?f=1&i=338253&t=338253 did we know about a japanese version?
[20:19:32] --- Magnus is now known as Morde