[09:20:02] <Dominus> Malignant, your shapes.vga patch is ... interesting ... :)
[09:20:27] <Dominus> the keyring mod had the rollable carpet added since you made this, btw.
[09:36:44] <Dominus> Sourceforge sucks these days...
[17:22:33] <Malignant_Manor> Dominus: The size patch basically doubled some item sizes. This doubled the thickness of outline so I had to edit it to the normal 1 pixel outline.
[17:24:19] <Malignant_Manor> The items look out of place due to the size difference. Hiding keys under buckets doesn't work anymore since the keys really stand out.
[17:25:54] <Malignant_Manor> Phones really need to use a zoom function to handle lots of U7 objects.
[17:28:30] <Malignant_Manor> You would think that the operating system would have a built in setting this like the Windows accessibility feature.
[17:29:49] <Malignant_Manor> Of course, their companies only really care about apps which generate income for them.
[17:33:41] <Dominus> Malignant_Manor: i expected your patch to be a source solution, so I was amused that it was like this ;)
[17:34:55] <Dominus> A zoom function in Exult would be curios and wouldn't help with the gameflow either
[17:35:39] <Dominus> I guess it could be coded in but great cost for little gain
[19:26:24] <Dominus> Hmm, brainstorming interface for iOS lead me to the conclusion that a toolbar is needed
[19:27:13] <Dominus> This could/should actually be done for normal Exult.
[19:32:23] <Dominus> and following the facestats example, I may be able to do it.
[19:36:44] <Dominus> and I should be able to just reference the in game shapes.
[19:37:06] <Dominus> wjp, marzo any objections to this?
[19:37:50] <Marzo> As long as it can be toggled on/off, no objections from me
[19:38:18] <Dominus> yes, of course toggleable...