[06:39:59] <Dominus> adapted the patch a bit, putting everything in #ifdef and forcing game area to auto and fill mode to fill http://pastebin.com/ZBWEm6SC
[06:40:47] <Dominus> Marzo, did you see the logs of yesterday? Can you "greenlight" this patch?
[10:05:48] <Marzo> Dominus: I will look it over tonight
[10:06:00] <Marzo> (hopefully)
[15:31:48] <Dominus> we got to discuss some ideas I have about it as well, when you have time.
[15:33:03] <Dominus> - maybe exchange the brightness toggle +/- with this scale value toggle Alt-+/-
[15:35:30] <Dominus> - maybe add a fourth keyboard shortcut group "cheat_only" or "not_mapedit" to disable some cheat keys when in mapedit mode (game clock increment, toggle naked/petra/Avatar_shape, gold cheat, arch wizard, etc. To keep them from accidentally toggling while map editing
[18:04:34] * Dominus runs by and waves Malignant_Manor
[18:04:37] <Dominus> heya
[18:04:49] * Dominus is gone again for a bit more...
[19:12:27] --- DominusExult is now known as Dominus
[22:47:36] <Dominus> Hmm, marzo, if you do find time to look at it, disregard the ifdef exultstudio. It's provoking an error meesage from the keyboard code that the code defaultkeys.txt is pointing to does not exist...
[22:49:03] <Dominus> Malignant Manor, can you show me the patch you created once to circumvent the scale x1 problem on sdl2? I know it's not correct but I'd like to see it as a pointer ;)
[22:52:57] <KnightCaptain> How can I use the Fog palette? It looks like it is coded but it doesn't work.
[23:00:05] <Dominus> Is that even a thing in the original? I don't recall fog
[23:09:06] <KnightCaptain> Well, I don't think it is. But as part of the mod I'm working on I'd really like to use it.
[23:09:36] <KnightCaptain> I took your advice on writing the plot of the mod first, but that's something I've wanted to include.
[23:10:43] <KnightCaptain> It's palette 5.
[23:11:51] <Dominus> I'll need to look tomorrow- I'm already in bed, reading :)
[23:12:16] <KnightCaptain> Oh, well thank you!