[01:40:38] <Kabalx> Ultima 7 forever!
[03:32:06] --- EsBee-Eks is now known as sbx
[04:01:27] --- sbx is now known as sbx|afk
[07:35:55] --- Baastuul_ is now known as Baastuul
[10:55:05] <Baastuul> Hi, Kabalx.
[11:58:37] <Colourless> hi
[12:00:01] <abp> hello there
[12:09:44] <wjp> hi
[13:03:16] <abp> speechlessly, collectively contemplating the exult channel
[13:11:21] <wjp> you mean there is something happening here worth contemplating? :-)
[13:20:54] <Colourless> why yes.... wether we will have to call you Doctor :-)
[13:21:03] <Colourless> s/wether/whether/
[13:22:08] <wjp> hehe, maybe in 4 years :-)
[13:22:44] <Colourless> :-)
[14:08:16] --- sbx|afk is now known as sbx
[15:32:58] <abp> Uhm... once I made a batch shell to extract all the U7 shapes to BMP files... what was the command line tool?
[15:35:24] <wjp> expack
[15:35:28] <abp> right.
[15:35:39] <abp> expack doesn't allow to extract to PNG files instead?
[15:35:45] <abp> I don't remember...
[15:35:59] <wjp> no, expack doesn't care what's in the files it extract
[15:36:12] <wjp> it just extracts raw data
[15:36:49] <wjp> shp2pcx can convert shapes into .pcx files
[15:37:10] <abp> pcx, right, that's the final format I had
[15:37:45] <abp> but when I extract to PNG from Exult studio, the transparency info is preserved
[15:38:08] <abp> while with pcx this is not true
[15:38:22] <abp> so I wonder... isn't there something like shp2png? :)
[15:50:53] <wjp> should be possible to extract that code from ES
[15:51:11] <Colourless> requires libpng IIRC
[15:51:16] <wjp> yes
[15:52:45] <abp> Or, better, I should understand the shape format because I suppose that *there is* transparency info in it, right?
[15:52:55] <wjp> sort of
[15:53:47] <abp> sigh :)
[15:54:09] <abp> I think in the end I'll extract the shapes one by one... manually
[21:21:29] <wjp> in the name of ham?