[12:04:41] <Colourless> hi
[20:13:38] <wjp> hi
[20:14:30] <Baastuul> Harro!
[21:25:01] <Mighty_Dog> why oh why does the usecode hate me so
[21:26:35] <wjp> I don't quite understand what _exactly_ happens when you try to talk to an NPC that you gave custom usecode
[21:26:52] <wjp> your posts were a bit ambiguous about that
[21:27:09] <wjp> does the usecode affect what happens at all, or does it always do exactly the same thing?
[21:28:48] <Mighty_Dog> i'll post a link to a screenshot, in a minute
[21:30:52] <Mighty_Dog> http://66.62.26.207/screenshots/conver.jpg
[21:31:11] <Mighty_Dog> when you double click the npc this is all you get, and when you click the conversation ends
[21:31:15] <wjp> can you also send me your compiled usecode file for that?
[21:31:24] <wjp> connection refused
[21:32:09] <wjp> in the meantime: http://www.math.leidenuniv.nl/~wpalenst/test.uco
[21:32:37] <wjp> that's one of Wizardry's conversations I just compiled with function number 0x4CD
[21:35:07] <wjp> oh, one random thing: you're not using this in Serpent Isle, I hope?
[21:35:34] <wjp> oh, you are
[21:35:48] <Mighty_Dog> yeah, let me guess a few bugs that havent been ironed out yet
[21:35:50] <wjp> there's your problem then
[21:37:07] <wjp> if you want to compile things for SI I think you have to pass the -s flag to ucc
[21:38:24] <wjp> SI-compiled version of Wizardry's conv: http://www.math.leidenuniv.nl/~wpalenst/testSI.uco
[21:39:31] <Mighty_Dog> well, now that would be a nice thing to add to the documentation somewhere, cause that was it
[21:40:39] <wjp> might want to mention that in the forum thread too, since I'm not really involved with any docs
[21:41:03] <wjp> ah, you already have, I see :_)
[21:41:49] <Mighty_Dog> already did, i thought about mentioning doiong this in SI at the start but i figured the code only got more advanced not different between the two, also that someone else would have asked earlier if it was a problem
[21:42:00] <Mighty_Dog> thnx for the help
[21:42:31] <wjp> glad it works now :-)
[21:42:49] <wjp> the difference between BG and SI in this case is that the various intrinsics have different numbers
[21:43:06] <Mighty_Dog> ahhhh, makes sense
[21:43:07] <wjp> (the functions you call with UI_xyz)
[21:43:49] <Mighty_Dog> well, now i'm off to make my half completed city start functioning
[21:43:55] <wjp> k, good luck :-)
[23:38:48] --- Baastuul_ is now known as Baastuul