[06:47:11] <azeem> the follow-up upload which includes marzo's fix from the v1.6.x branch has fixed the builds: https://buildd.debian.org/status/package.php?p=exult
[06:48:06] <azeem> btw, why wasn't the released not announced on exult-general, is that list no longer being used?
[07:06:56] <Dominus> Good morning azeem :)
[07:07:42] <Dominus> the list has gone so quiet and no other developer has checked in for quite some time, so I just forgot to write to it. Wasn't on purpose
[07:08:58] <Dominus> So, about a deb and traball. Do you have those, so I can upload them also to our SF download page?
[07:14:19] <Dominus> Message sent to exult-general. Thanks for reminding me
[07:23:56] <azeem> Dominus: I used Debian's feature to download github tarballs off a tag, so no
[07:24:31] <azeem> i.e. the source tarball Debian uses is the one from https://github.com/exult/exult/releases/tag/v1.6
[07:24:45] <azeem> but I can try to create a autogen.sh'd one if you like
[07:25:04] <Dominus> that would be great
[07:28:10] <azeem> would you prefer with or without .git{ignore,attributes/.travis{,.yml} ?
[07:28:54] <azeem> I think traditionally those are not shipped in source tarballs (if you'd use make dist)
[07:29:25] <Dominus> yes, traditionally without these
[07:51:59] <azeem> Dominus: https://people.debian.org/~mbanck/exult-1.6.tar.gz
[08:15:57] <Dominus> Thank you Azeem
[08:16:13] <Dominus> much appreciated
[08:16:45] <Dominus> Marzo: Malignant Manor worked on categorizing light sources some time ago in https://sourceforge.net/p/exult/feature-requests/110/
[08:17:11] <Dominus> his zip might adds more light sources that you don't have, I think
[08:30:59] <Dominus> marzo: and I really have to start playing SI now. It almost seems as if usecode is failing at times... after Lucilla, now the buttons at the order shrine are being bugged http://exult.sourceforge.net/forum/read.php?f=1&i=1790751&t=1790751
[09:31:37] <Marzo> Hm. Frames changing on shapes do not update the lighting conditions
[09:59:43] --- DominusExult is now known as Dominus
[20:15:00] <Marzo> Dominus: I will be implementing a proper quick-save functionality tomorrow; I am thinking of ctrl+S for quick-save (saves to exultqs{bg,si}.sav), ctrl+R for quick-load (loads from exultqs{bg,si}.sav), and something else (maybe ctrl+Q?) for a fast reload from gamedat (basically, current ctrl+R)
[20:15:03] <Marzo> Any thoughts?
[20:16:18] <Dominus> great. Not hot on ctrl+q
[20:16:47] <Dominus> maybe alt+r or shift-r to keep it similar
[20:17:07] <Dominus> ah, q for quick :)
[20:17:19] <Marzo> Yep
[20:17:57] <Marzo> Also, a lot of the lighting stuff from MalignantManor would be better suited for mods
[20:18:11] <Marzo> Because most of those shapes are not light sources in the originals
[20:18:28] <Marzo> A few things I will probably swipe (related to campfire, for example)
[20:18:34] <Marzo> And maybe add a few to Keyring
[20:18:45] <Dominus> hmm, makes sense
[20:19:00] <Marzo> I particularly liked the musket idea, but I don't know how well it will look
[20:19:27] <Dominus> :)
[20:19:30] <Marzo> Anyway: I fixed the issue with changing frames not updating lighting
[20:19:42] <Dominus> yes, I just read through the changes
[20:20:00] <Marzo> You can see how much better it looks now by going to Christopher's smithy at night and pumping the bellows
[20:20:49] <Marzo> But even with these changes, it still does not reliably update; I have seen some cases of delayed updates
[20:20:56] <Marzo> Need to investigate what is going on
[20:22:36] <Dominus> could you take a look at https://sourceforge.net/p/exult/bugs/2052/ ? Something is preventing from running the scene
[20:22:56] <Dominus> comparing the output the script stops https://pastebin.com/yuyQwCHm
[20:23:28] <Dominus> with returning from usecode 02e6, while when it works it goes on instead with Running usecode 09b2 () with event 13, depth 1
[20:23:55] <Marzo> Will look into it tomorrow as well then
[20:24:30] <Dominus> thanks, it's nagging me why this stops...
[20:25:08] <Dominus> and tried to play through to this scene but the guy with the problem played much more and it's tedious :)
[20:25:27] <Dominus> *and* I'd rather play it with the new lighting than with the 1.6 release :)
[20:26:00] <Marzo> Does it work normally on master?
[20:27:18] <Marzo> Anyway, let me know tomorrow; I am off to bed
[20:27:26] <Dominus> ok, sleep well :)