[04:19:51] --- Baastuul_ is now known as Baastuul
[04:29:58] --- Rottingbeef is now known as Baastuul
[08:21:24] --- Baastop is now known as Baastop_
[18:30:18] <sol> wjp :(
[18:30:24] <sol> where's you
[19:19:07] <wjp> hi
[22:15:46] --- Marzo is now known as Marzo_away
[23:10:48] <sol> wjp; hey :)
[23:11:25] <sol> just here to find out if there's anyone remaining who's interested in advanced uwadv.
[23:11:30] <sol> advancing*
[23:11:51] <sol> I'd like to try my hand at it and was wondering if you had any suggestions as to where to start
[23:12:25] <sol> figured you might be able to give me a little rundown about how everything is laid out etc
[23:12:36] <wjp> I'd probably get the item manipulation working again first
[23:13:07] <sol> so it used to work but got broken?
[23:13:22] <wjp> not really broken, but basically, yes
[23:14:11] <sol> what's already working?
[23:16:07] <wjp> it's been a while since I looked at it
[23:16:33] <sol> will everything be self explanatory
[23:16:35] <wjp> but the renderer, basic physics, basic NPC interaction
[23:16:46] <wjp> probably some other things as well
[23:17:37] <wjp> if it's self-explanatory is an impossible question to answer :-)
[23:17:58] <sol> well, was it for you?
[23:17:59] <sol> :)
[23:18:21] <wjp> yes, for the (limited) areas of the code that I looked at
[23:18:23] <sol> and...is there any interest left among any of the devs?
[23:19:11] <wjp> vividos was really pretty much the only dev for a long time
[23:19:31] <sol> damn :/
[23:19:55] <sol> he hasnt been on freenode in a year!
[23:20:11] <sol> telemachos over 2 years.
[23:20:18] <sol> might as well be 3.
[23:22:50] <sol> its too bad.
[23:23:00] <sol> I was really lookin forward to it.
[23:23:26] <sol> I do lots of coding, but never a 3d game, so I'm in over my head. but hopefully it'll work out...
[23:23:40] <sol> I did a small opengl demo once, but that's it.
[23:23:47] <sol> a pool table.
[23:23:50] <wjp> more than me :-)
[23:24:12] <wjp> the only opengl experience I have is 2D
[23:25:24] <sol> adding a third dimension wasn't too big of a deal
[23:26:44] <sol> hopefully I'll be able to manage it
[23:27:07] <sol> would you be interested in adding to the project at all? and...who can get me admin access to cvs if I do end up getting anywhere?
[23:27:20] <wjp> vividos is the only project admin
[23:27:57] <wjp> (so for CVS access, he's the one to get in touch with)
[23:28:27] <sol> and...did you ever compile it?
[23:28:37] <wjp> of course
[23:28:52] <sol> what with?
[23:29:04] <wjp> gcc
[23:29:09] <sol> oh, wonderful :D
[23:29:25] <sol> I don't have to use any of that microsoft visual c++ bs or anything :D
[23:29:54] <wjp> it runs and builds on linux perfectly line
[23:29:56] <wjp> s/line/fine/
[23:30:20] <sol> O.o
[23:30:28] * sol doesn't have to reboot, hopefully, then
[23:30:33] <sol> FreeBSD :)
[23:31:11] <wjp> you might have to tweak the configure script a bit, but that should be fine
[23:31:22] <sol> that makes me happy :)
[23:31:31] <sol> it uses all the original UW data files?
[23:31:52] <wjp> not quite all of them at this point, but yes
[23:32:24] <sol> :) kk
[23:32:45] <wjp> uwadv is able to replace some decal-sprites (I think they're called) with true 3d models
[23:32:56] <wjp> so it uses some of its own data files as well
[23:33:21] <wjp> (see the uadata directory)
[23:33:49] <sol> k :)
[23:33:58] <wjp> those models were made by servus IIRC (who's in here as well)
[23:34:01] <sol> ill download the source and start poking around when im home
[23:34:08] <sol> im taking off now
[23:34:11] <sol> (im at work)
[23:34:15] <wjp> ok, good luck
[23:34:15] <sol> haha i thought servus was a bot :)
[23:34:27] <wjp> I hope it works out :-)
[23:34:29] <sol> thanks. im not closing this - ill see anything else you type when i get home in 20~mins
[23:34:35] <sol> ty :) ill let you know how things are going
[23:34:38] <sol> kk afk
[23:34:42] <wjp> I'll be in bed by then :-)