[00:59:00] <KnightCaptain> Would it be possible to add the fog back? I have a feature request open for it: https://sourceforge.net/p/exult/feature-requests/182/
[01:02:00] <KnightCaptain> My use case for this is for my plot restoration mod for SI that would add back the three banes taking over the three towns. I want to use this in Fawn, which combined with the already white graphics there would make a compelling visual effect.
[10:37:17] <Dominus> KnightCaptain so you can see how the fog effect plays out https://www.youtube.com/watch?v=OUmXtsWFpes
[10:41:30] <Dominus> adding fog back would probably mean that we need to add a new weather quality (if that is even possible) to not make the original games use fog as they weren't for some reason even when an egg was set to
[11:04:49] <Dominus> it would probably need some cloud effect, I guess to look better
[11:38:51] <Dominus> fog effect with some cloud action https://youtu.be/3Ss2UH04heE (for a good fog effect, I thinbk the clouds would need to go very slow...
[15:12:36] <KnightCaptain> That looked pretty good! Can I get the build that has it enabled? I'd like to see how it would look in Fawn.
[15:13:54] <KnightCaptain> If it can be a new weather quality that would work for the mod needs.
[15:14:59] <KnightCaptain> Will probably do eggs that are flag-sensitive so I can make the fog lift as certain monsters are killed.
[15:55:37] <Dominus> KnightCaptain I can only build for OS X ;)
[20:20:09] <Dominus> The whole imagewin startup bpp check seems to be somehow crazy...
[20:20:42] <Dominus> if you force a bpp in exult.cfg you will get an automatic cerr << "SDL Reports " << w << "x" << h << " " << bpp << " bpp " << ((flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed") << " surface is not OK. Attmempting to use " << bpp << " bpp anyway." << endl;
[20:48:12] <Dominus> create_surface never checks Get_best_bpp unless you force scaler
[20:48:28] <Dominus> which is odd