[00:04:50] <Malignant_Manor> They should be equivalent. Debug sets the opt level to 0.
[00:10:23] <Malignant_Manor> The debug build is from when I sent you the command line debug.
[00:10:38] <Malignant_Manor> This isn't just a recent problem right?
[00:11:11] <Dominus|away> I'm not sure about the inventory problem
[00:11:36] <Dominus|away> the walking speed and the less volumous audio is not recent
[00:12:30] <Dominus|away> I thought that you may have caused the inventory problem but couldn't reproduce with a non debug built.
[00:12:40] <Malignant_Manor> I didn't have the any problems with a recent unoptimized build.
[00:15:05] <Dominus|away> the inventory problem is triggered by opening the inventories of the party by pressing *i* and not going through all of them before closing all. because then *i* will open the inventory which would have been the next one to open...
[00:17:16] <Dominus|away> anyway, got to really go now. I uploaded a last mac snapshot with your last commit. See you in a week. Happy coding.
[00:19:13] <Dominus|away> oh, before I forget, please add yourself to the authors file and really add something about yourself to our about page (in the web repository /content/about.dat - the readme of the web repository does explain how to update the web page with SVN) - the about page entries are self maintained :)
[00:19:20] <Dominus|away> good night