[00:01:29] <Dominus> adding all the mods to our download page does add a bit too much chaos to it...
[00:03:27] <Marzo> Dominus: Need to add a bit of order to balance it out, or the world is in trouble
[00:03:42] <Dominus> :)
[00:04:13] <Dominus> by adding order to the mods/patches situation I added chaos to the download page :)
[00:55:10] <GitHub> [exult-web] marzojr pushed 1 new commit to master: https://git.io/vKyI8
[00:55:10] <GitHub> exult-web/master 9782a5a Marzo Sette Torres Junior: Documenting newly figured out intrinsics.
[01:10:02] <GitHub> [exult-web] marzojr pushed 1 new commit to master: https://git.io/vKyLf
[01:10:02] <GitHub> exult-web/master ad206da Marzo Sette Torres Junior: Forgot to update highlighter.
[01:10:51] --- DominusExult is now known as Dominus
[11:25:08] <Marzo> I played SI Beta in Exult for a little bit and the only thing I can see wrong are the frame names of objects
[11:25:29] <Marzo> It is likely that similar errors in object data exist
[11:25:52] <Marzo> So maybe I will have to add game data for it
[11:31:26] <Dominus> Marzo: then you could add that "missing" shape as well.
[11:32:06] <Marzo> Right now, I am pulling it from SI or BG, or creating a blank shape if neither are available
[11:32:14] <Dominus> Question is whether to add to exult.flx or to an own flx (exult_sibeta.flx?)
[11:32:30] <Marzo> I was wondering that myself
[11:33:12] <Dominus> Adding an own flx is probably overkill or not that nice if it is just for the beta that is not available
[11:33:17] <Dominus> Officially
[11:33:52] <Dominus> So, perhaps, hide it in exult.flx
[11:43:10] <Marzo> Heh, it is funny looking at SI shapes in ES
[11:43:15] <Marzo> SI without SS, that is
[11:43:28] <Marzo> Exult/ES only has SS object data
[11:43:59] <Marzo> So things like the rocking horse have paperdoll data and warmth data
[11:44:40] <Marzo> Because SS replaces that shape by something else
[11:45:56] <Marzo> Hm
[11:46:17] <Marzo> I am thinking that the differences in frame names may be due to differences in text.flx
[11:52:12] <Marzo> Lets see: up to 1233 it is the same; SI final has one more goblin bark, so they are off by one until 1280, where both are reagents
[11:53:02] <Marzo> They remain in sync with some minor differences until 1441
[11:53:24] <Marzo> SI final has 1442 woman's fur cap and they desync
[11:54:10] <Marzo> Until 1479; SI Beta has 1480 order serpent eye, so 1481 is equal in both
[11:54:47] <Marzo> SI final has 1482 order serpent eye and 1483 spent serpent candle, whereas SI beta has 1482 bug - dunno
[11:55:02] <Marzo> So they are off by 1 again
[11:56:25] <Marzo> With minor differences until SI final's 1509, after which it adds 2 new names and they become off by 3
[11:56:55] <Marzo> Then SI final adds 1517 and they become off by 4
[11:57:34] <Marzo> They remain off by 4 until SI final adds 1593, and they become off by 5
[11:58:13] <Marzo> ... until SI final's 1611, after which it is off by 6
[12:01:14] <Marzo> Since plain SI already has remapping of text, modifying it for SI beta should be enough to handle this
[13:34:05] <Marzo> Hm
[13:34:22] <Marzo> Exult gets frame names wrong for SI without SS in some rare cases
[13:36:41] <Marzo> Oh, wait — it is an error in framename data for SS as well