[00:03:37] <sh4rm4> may i answer ? ;)
[00:03:52] <sh4rm4> 1) C++, 2) xml, ... ;)
[00:03:54] <Dominus> no, I think I know your answer :)
[00:12:20] <Dominus> seems to be a combination of several things:
[00:13:25] <Dominus> if I leave audio and video settings to their default and only change the window resolution it *seems* that playing at 1440x900 is fine wile 1600x900 is not, resulting in no introspeech
[00:14:24] <Dominus> add to that it seems to not "flush" correctly when you leave the BG menu, go back to the Exult main menu and then back to the BG menu.
[01:35:22] <Malignant_Manor> Dominus: speech timing is the issue. If the loop sets delays and can pass the moment that speech needs to be played.
[01:38:23] <Malignant_Manor> Remove the "if" in the last sentence.
[01:44:02] <Malignant_Manor> The issue should be fixed now.
[02:26:40] <i30817> hey dominus, the minimized fix patch you wanted is on the bug report. Also the changed form of the combat song patch that applies on top of that fix patch.
[10:49:00] <Dominus> Paulo, I'll take a look tonight
[10:52:34] <Dominus> thanks Malignant, seems to work correctly now
[10:52:41] <Dominus> this was driving me nuts last night
[10:53:37] <Dominus> I'll take a look at completing the static noises in the intro tonight as well. It annoyed me that the static only plays once in the intro
[10:53:58] <Dominus> after watching the intro for the 100th time, you want that stuff to work :)
[21:36:08] <Dominus> Paulo, comparing Exult to the original I found that the original does *NOT* start combat music when attacking non-hostiles
[21:36:28] <Dominus> maybe something to implement, too
[21:50:55] <Dominus> and I can't reproduce the looping problem