[03:39:23] --- servus is now known as SugarCube
[11:21:06] --- Colourle1s is now known as Colourless
[11:30:41] <Dominus> Eviltar, someone asked on Facebook where to find your Xbox port and how up to date it is :)
[13:50:41] <Eviltar> oh, the 360 port is probably on logic-sunrise.com
[13:50:53] <Eviltar> i think they mirror all homebrew releases
[13:51:13] <Eviltar> the old xbox1 stuff should all be on xbins
[13:51:41] <Eviltar> thats a more complicated system, go to #xbins on efnet and !list
[13:52:24] <Eviltar> i used 1.5 as a starting point iirc
[13:53:06] <Eviltar> maybe or 1.52 maybe?
[13:54:19] <Eviltar> now that build where we forced anaglyph 3d shader into SDL comes to mind with the Oculus rift coming soon
[13:55:12] <Eviltar> there was no difference in seperation, so it wsant any sort of functional 3d effect
[14:29:01] <Eviltar> i think the source is on google code
[14:29:57] <Eviltar> http://code.google.com/p/exult360/
[14:31:17] <Eviltar> hmm something happened there, its empty
[14:32:30] <Eviltar> http://code.google.com/p/exultx-nosdlmixer/source/browse/#svn%2Ftrunk%2Fexultx
[14:32:39] <Eviltar> that one is still there
[16:07:04] <Dominus> Eviltar: too bad the newer source is gone :(
[16:09:04] <Eviltar> its maybe on my hdd somewhere
[16:10:01] <Dominus> put it somewhere on the net, so it's not lost :)
[16:10:48] <Eviltar> https://github.com/randprint/Exult
[16:11:03] <Eviltar> https://github.com/randprint/pentagram-xenon
[16:11:25] <Eviltar> ^^ those are for the GPL open source toolchain
[16:11:45] <Eviltar> pentagram is working, exult is not yet