[04:51:01] --- Sevalecan is now known as MissCleo
[04:56:01] --- MissCleo is now known as Sevalecan
[08:38:11] <pupnik> knggaaah i so do not understand sdl paletted surfaces
[08:38:49] <pupnik> i load a .gif or 8-bit .bmp to a surface
[08:39:18] <pupnik> maybe blitsurface is the wrong way to draw it to screen
[08:40:12] <pupnik> i want to set 64 colors of the palette using the image's color table
[08:44:55] <pupnik> ahh locksurface
[09:20:33] <pupnik> nope
[09:21:03] <pupnik> i can not load an 8-bit gif or bmp and set the colors to those contained in the surface created - rather, the colors are wront
[09:55:26] <Colourless> if you are using an paletted screen mode, you need to set the global palette
[10:45:12] <pupnik> well i can set colors on the palette, just that the colors i'm returning from the surface that is receiving the loaded gif or bitmap is are wrong
[10:58:23] <wjp> are you using SDL_SetPalette (or SDL_SetColors) to update the palette?
[12:35:29] --- pupnik_ is now known as pupnik