[02:02:19] --- Baastuul_ is now known as Baastuul
[03:53:45] <curiousis> Alright, so I'm just full of questions... I realize you can import .ttf files using Exult studio and use those to replace currently existing fonts. The question is: Is there anyway to automatically edit all the shapes so they don't look all smushed together upon import or will ever letter have to be individually editted anyway?
[04:24:42] <sbx> There should be an answer about fonts if you search the forum.
[04:25:37] <servus> Got my conversation engine started.
[04:25:58] <servus> I think I'm going to model my conversation screen o
[04:26:05] <servus> almost entirely off of Ultima Underworld.
[04:26:15] <servus> Though I want a bigger conversation area.
[04:26:23] <sbx> hi
[04:26:26] <sbx> You going to import the original conversations?
[04:27:31] <sbx> from UW
[04:27:38] <sbx> oh right it's not an UW remake
[04:29:36] <servus> Well I might put in an UW conversation just to test it... :-)
[04:29:44] <servus> A friendly Outcast
[04:35:46] <servus> That is, the one from the very very beginning of UW1, as he actually exists in my version :-)
[04:47:34] <sbx> the guy with a green shirt?
[04:47:40] <sbx> very bright shirt
[04:59:38] <sbx> how many NPCs does Abyss have?
[05:49:12] <sbx> how many NPCs does Abyss have?
[07:41:18] <servus> sbx, 1.
[07:44:14] <servus> Now that I've got the scripting engine ball rolling, I'm going to work on the conversation GUI.
[07:44:24] <servus> Designing stuff is a lot harder than programming!
[08:54:28] --- sbx is now known as sbx|afk
[13:34:42] <Fl00der> hi
[14:45:50] --- Baastuul_ is now known as Baastuul