[00:07:09] --- Sev_1 is now known as Sevalecan
[04:24:51] <Quester> hi
[04:46:45] <servus> OH YEAH, QUEST-ERRR?
[04:47:51] <Quester> QUEST-ERRor
[04:54:23] * Quester wake wjp
[05:14:26] --- Quester1 is now known as Quester
[07:01:09] --- Sev is now known as Sevalecan
[07:06:16] --- Sev is now known as Sevalecan
[07:16:19] <servus> 66% done with my catalogue of all of the U7:SI chunks!
[07:16:47] <Quester> what catalogue?
[07:18:18] <servus> Enough data to make an automatic random (or user-assisted) map maker for Ultima VII
[07:20:57] <servus> It'll also allow for conversion of maps from any Ultima (I-VI) or other similar game to Ultima VII in under an hour, minus cities, NPCs, stuff like that, and random cleanup around the map.
[07:21:35] <Quester> hm... Ultima I on Exult Engine...
[07:21:40] <servus> So hopefully modders will use it and actually finish something :)
[07:21:58] <servus> Of course Ultima I on Exult would be a huge, huge undertaking. The physical map is only a small part!
[07:22:10] <servus> But it might be enough to kick-start something, I'm hoping.
[07:22:29] * Elizabeth slaps fn'Colourless around a bit with a large trout
[07:22:29] <Quester> it will be cross-platform, or win only
[07:22:31] <Quester> ?
[07:23:07] <servus> It's just a tool to convert images directly into maps, so platform doesn't mean anything. You can't actually draw the map in it, but you can draw a 192x192-pixel map in Photoshop, run the conversion tool on it, and you've got a U7 map
[07:23:33] <Quester> ok, understand
[07:38:26] <Quester> wjp, are you fix russian letters bug?
[07:48:36] --- Sev_1 is now known as Sevalecan
[11:12:09] <EsBee-Eks> servus: oh, there's already a tool for that http://exult.sourceforge.net/forum/read.php?f=1&i=31350&t=31350 (see Artaxerxes post)
[12:58:26] <EsBee-Eks> haha
[17:20:18] <servus> Huh? Those are mockups.
[17:52:06] <EsBee-Eks> servus: what do you mean? his tool is called mockup
[17:52:13] --- EsBee-Eks is now known as SB-X
[18:19:12] <servus> I'm not interested in mockups
[18:25:10] <SB-X> As far as I can see it does the same thing your tool does.
[18:25:26] <SB-X> creates a map from a 192x192 image
[18:25:43] <SB-X> maybe I'm wrong and havn't looked at it closely enough
[19:42:25] <servus> That's not the same thing. That doesn't intelligently choose which chunks to use, if it needs to decide how to interface, say, grass and dirt, AFAIK.
[19:45:33] <servus> The point is to just be able to say "I want dirt here, sand here, and water here", and not worry about having to choose which chunk actually fits best in each location. Oh well, I'll just keep to myself, ya meanies :(
[19:47:36] <SB-X> who is "ya meanies"?
[19:47:44] * servus pokes you in the forehead
[19:47:56] <SB-X> ouch stop it
[19:47:59] <SB-X> I was just telling you something I observed.
[19:48:18] * SB-X pokes you in the eye.
[19:48:22] <SB-X> oops
[19:48:34] <servus> Heh. I see that, and it's interested. It's not the same thing though. And eyepoking is a lot worse.
[19:48:51] <SB-X> finger slipped
[19:48:56] <servus> I have this "Lucas Arts Adventure Pack" on disk, and whenever I try to install it, it just gives the error message, "ERROR: Poke yourself in the eye."
[19:49:49] <SB-X> haha, that sounds helpful
[22:07:39] --- Sev is now known as Sevalecan