[21:58:15] <wjp> hi Ryan
[21:58:33] <wjp> I seem to be getting the hang of this :-) http://www.math.leidenuniv.nl/~wpalenst/bg2/opengl_test.png
[21:59:13] <wjp> covered, greyscale, normal, sanctuary, tinted (greenish and transparent)
[22:00:18] <wjp> I couldn't find a way to do greyscale with a single texture unit, so I used multitexturing there
[22:00:56] <wjp> the first unit does INTERPOLATE with pure white to get a colour in the [0.5,1] range, and the second one applies DOT3_RGB to that to get greyscale
[22:07:32] <Colourless> yeah you'll need to do it with multitexture
[22:16:39] <wjp> pretty interesting stuff, this opengl :-)
[22:16:52] <wjp> I wonder why I've been ignoring it almost entirely up until now :-)
[22:21:20] <wjp> anyway, time to go again. Bye
[22:51:59] <Colourless> willem... just wait till you start looking at fragment shaders... so much flexibility