[02:00:09] <Darrenor64> Re: Monkey Island 1 & 2; they were complete art recreations. But the vector algorithm could certainly fill in the void and allow for various scaling ranges, and could be pumped through something like openGL for realtime rendering in its SVG form (give or take). I imagine it works best for cartoony sprites. It would be fun to see what the algorithm does with the u7-perspective sprites -- I wanted
[02:00:10] <Darrenor64> to do it with the classic u4 graphics as well.
[02:48:07] <Getty> U5 :D
[02:48:45] <Getty> i should once play U5 on my new 60" TV..... probably could be interesting......
[04:09:18] <Sevalecan> yes.
[04:09:41] <Sevalecan> play U5 on a 60" TV, using a hexacore phenom II clocked for 3.7 GHz turbo boost
[04:09:49] <Sevalecan> and 16GB of DDR3 memory
[04:10:06] <Sevalecan> and a dual-GPU graphics card like the GeForce 590
[04:10:33] <Sevalecan> two of em, even
[04:10:37] <Sevalecan> in SLI
[04:10:51] <Sevalecan> and an SSD for that extra loading speed
[05:12:25] --- Colourless` is now known as Colourless