[00:51:01] --- Dark-Star|away is now known as Dark-Star
[06:59:53] <Coren_> Hoy hoy.
[07:00:13] <servus> Hlothere.
[07:00:38] <servus> You never told me which method you used for your bumpmapping:)
[07:00:51] <servus> I'm using GL_DOT3_RGB_ARB right now...
[07:19:16] * Coren_ is away: sleep
[07:24:02] <servus> Here's the sketch:
[07:24:03] <servus> TU0: Base texture
[07:24:03] <servus> TU1: Normal Map
[07:24:03] <servus> Vertex colour: Vertex program makes this into into a transformed light vector.
[07:24:03] <servus> The GL_DOT3_RGB_ARB combiner will take TU0 as GL_REPLACE, TU1 as GL_SOURCE0_RGB_ARB(GL_TEXTURE) for GL_DOT3_RGB_ARB, and Colour as GL_SOURCE1_RGB_ARB(GL_PRIMARY_COLOR_ARB) for GL_DOT3_RGB_ARB
[07:24:05] <servus> Aw shoot
[07:24:12] <servus> Sorry folks for the spam! *shoots self in foot*
[07:24:20] * servus hobbles
[07:51:52] --- SB-X is now known as sbx|afk
[07:52:05] * sbx|afk is away: ZZzZzzz
[12:07:55] --- Jett is now known as DarkeZzz
[13:24:51] <Colourless> hi
[14:16:22] <armav> Coren_: how can i check if my video card supports those nifty features your engine requires?
[14:20:15] <Colourless> Coren_: you say your engine required 3d textures? Well, they pretty much are not supported by cards older than the GeForce 3
[14:21:14] <armav> <-- geforce 2 :(
[16:26:26] <wjp> hi
[16:27:20] * sbx|afk is back (gone 08:35:05)
[16:27:22] --- sbx|afk is now known as SB-X
[16:29:30] <Colourless> hi
[17:01:44] * Coren_ is back
[17:03:03] <wjp> hi
[17:03:08] <Coren_> Hey Willem.
[17:04:12] <Coren_> arvam: Under linux: 'glxinfo'. Windows prolly has a similar tool, though perhaps part of the OS.
[17:04:47] <Coren_> s/perhaps/perhaps not/
[17:05:47] <Coren_> Colourless I'm 96% certain my Geforce2 supported 3d textures.
[17:06:16] <Coren_> Hrm. I need to find a table of 3d card / supported extensions.
[17:14:07] --- Vim is now known as Vim|Gonzo
[19:50:33] --- Vim|Gonzo is now known as Vim|Gamer
[22:45:12] <wjp> hi Kirben
[22:45:45] <Kirben> Hi
[23:35:05] --- Vim|Gamer is now known as Vim