[09:55:50] <Marzo> Dominus: to be fair, I am not sure that PhysicsFS is a good match for us; it only solves part of the problem we have
[09:55:52] <Marzo> We also need to handle patching files, so we need an idea of order in the virtual filesystem
[09:55:59] <Marzo> For example, think of paperdoll.vga in Keyring: we have a paperdoll.vga in patch dir, one in exult_bg.flx, and one in SI's static dir
[09:56:05] <Marzo> When loading a shape, these 3 have to be searched for the shape: if it is the patch file, we fetch it; otherwise, look for it in exult_bg.flx; if it is still not found, try on SI's static dir
[09:59:36] <Dominus> heya Marzo, I know too little about how PhysicsFS works, I just follow the developer's progress in general, as he is also one of the two main SDL developers
[10:00:13] <Dominus> and since you had mentioned PhysicsFS before, I wanted to mention that it has a lot of progress
[10:07:04] <Marzo> It was actually you that first mentioned it
[10:08:40] <Dominus> Really? Huh ;)