[02:41:28] --- DominusExult is now known as Dominus
[08:45:40] <vimus> :d
[08:45:42] <vimus> :d
[08:45:48] <vimus> aRGGGHHH
[08:45:51] <vimus> :D
[11:22:15] --- DominusExult is now known as Dominus
[12:06:53] <Dominus> vimus: what was that about? :D
[12:22:55] <Dominus> wjp, in August I tried to get your opinion on https://sourceforge.net/p/exult/patches/_discuss/thread/03fc0c60/dc9c/attachment/gump-xy-save.diff
[12:23:28] <Dominus> patch to save gump positions during play session https://sourceforge.net/p/exult/patches/28/
[13:34:47] <vimus> Tried to make a smiley but failed :)
[13:37:17] <vimus> My plan for the week is to get my cmake to build the tools, try it on VS2010 and try to make some form of state display view in of the game npcs. Try to understand how they work :)
[13:41:37] <wjp> Dominus: hm, it's a bit inconsistent, and needs comments, and I haven't looked at this code in far too long to say if it's missing something...
[15:57:43] <Dominus> thanks wjp, if you have time can you take another look and help me with the inconsistencies? I'll have to make sure only party containers are affected, right now all containers
[15:57:52] <Dominus> are being saved
[15:57:56] <Dominus> overkill imo
[15:59:58] <Dominus> I do like the idea of saving party container positions
[16:00:44] <Dominus> and the problem jeff mentioned that containers might be offscreen can be remedied by a restart of exult