[00:05:13] <Marzo> wjp: in hopes that you have a better familiarity with Exult's audio code, has the BG sfx format ever been decoded? The reason I ask is that, from what I have seen, SI's sfx are plain XMIDI files which could be played in a MT32/MT32emu/Munt with minor modifications to Exult
[00:17:41] <Pupnik_> somebody made them
[00:18:09] <Marzo> Nope, they did not
[00:18:31] <Marzo> I know because I had to them here :-)
[00:20:09] <Pupnik_> there are alternate ones floating around
[00:20:27] <Marzo> There are? Where?
[00:20:39] <Pupnik_> right in the downloads
[00:20:53] <Pupnik_> two different sound effects sets, one from sb16 one from mt32
[00:21:05] <Pupnik_> i think
[00:21:11] <Marzo> Ah, but those are recordings of the game sounds
[00:21:25] <Pupnik_> oh oh i see sorry
[00:21:35] <Marzo> I am talking about directly playing the sfx from the original game data
[00:21:36] <Pupnik_> you're referring to the actual u7 game data files
[00:21:40] <Marzo> yes
[00:22:26] <Pupnik_> duno
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[08:44:30] <wjp> Colourless: did you see Marzo's question in the logs?
[08:44:44] <wjp> was it the BG sfx that used hardcoded tables in the exe?
[08:45:11] <Colourless> yep bg uses a table to generate the sfx
[08:49:16] <Colourless> that is, a table is used to indicate how the sfx timbres in mt32sfx.dat are supposed to be played
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