[07:03:35] --- Fing is now known as Fingolfin
[09:48:19] <Dominus> wow, xcode+iphone SDK weighs in at 2.3GB...
[09:57:35] <Colourless> xcode by itself is almost 1 gb
[09:58:23] <Colourless> its probably the documentation thats taking up all the space
[09:59:23] <Colourless> other companies let you do webinstalls and you can choose to exclude the stuff you don't want, and that reduces the amount you need to download by lots
[10:00:02] <wjp> maybe a VM image for an emulator?
[10:00:44] <Dominus> the ipad/iphone emulator is surely taking a lot of space
[10:03:14] <Dominus> I'm just downloading it to play with ScummVM's xcode project file for the iphone port. Seems like the build instructions for the scummvm iphone built is a bit outdated :) http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
[10:06:07] <Dominus> oohh and just saw that the availlable scummvm port is ipad friendly :)
[10:06:44] <Dominus> he he, would be nice to make vintersturm interested in porting exult :)
[10:11:41] <Dominus> hmm, next time someone asks for an app store version, I should maybe point to the scummvm forum thread http://forums.scummvm.org/viewtopic.php?t=5916&postdays=0&postorder=asc&start=0
[10:11:59] <Dominus> biggest hurdle is Apple's EULA about interpreted code...
[10:24:14] <Colourless> http://www.nypost.com/p/news/business/an_antitrust_app_buvCWcJdjFoLD5vBSkguGO << maybe... maybe... that might change... in the distant future
[10:28:17] <Colourless> though thats talking about ahead of time compiling into ARM, rather than interpreted
[10:30:01] <Colourless> interpreted is probably going to always be a no no on the platforms, but for something like exult, it would theoretically be possible to create an ahead of time compiler to the usecode that converts the compiled bycode into something like a .c file
[10:38:27] <Dominus> yeah, but probably too much of an effort just to be shot down by EA later on :)