[00:31:55] --- Fing is now known as Fingolfin
[05:25:00] <Cancerous> yo
[05:25:34] <Cancerous> im working on a port
[05:25:57] <Cancerous> and i cant find the event loop during conversations
[05:26:30] <Cancerous> if anyone can help
[05:27:40] <Cancerous> exultbot?
[05:31:26] <Colourless> conversations are controlled by usecode. from memory the loop is somewhere in the usecode dir
[05:31:51] <Cancerous> ty ill start looking there
[05:35:49] <Colourless> Usecode_internal::get_user_choice_num() and Get_click() function
[05:40:31] <Cancerous> it was pretty obvious where to hook in and control the mouse at the menu's and in game
[05:40:39] <Cancerous> but this one is confusing me
[05:48:59] <Cancerous> do you know where its getting input events during cnoversations? if i hit a button when there is more text to display it advances, but as soon as it comes to a choice im stuck not able to move the cursor
[05:49:53] <Cancerous> so there must be a case SDL_JOYBUTTONDOWN or if..
[05:55:52] <Cancerous> some check for input events, in place already
[06:14:22] <Cancerous> now i see a new version jsut releaed?
[06:28:54] <Cancerous> maybe a better question would be , is there an event loop i could emulate the mouse in than in exult.cc menulist, bggame, and si game
[15:54:26] <Cancerous> thanks colourless, it did go into GetCLick
[17:22:11] <Cancerous> any clues how i broke dragging? lol
[17:22:31] <Cancerous> so so close