[02:09:01] <Malignant_Manor> Dominus: That bug should be fixed now.
[06:53:16] <Dominus> awesome Malignant. I wasn't sure whether that was caused by you, the gdb output only seemed to fit that revision. Shows how fragile Exult can be :)
[07:58:12] <Dominus> next thing on my agenda, making colourless cheat screen more accessible. all characters that need a modifier on non-english keyboards are not pressable
[08:54:20] <wjp> whee, more bugfixes :-)
[18:52:54] * Dominus got to stop wading through the tracker
[18:53:17] <Dominus> Just took a look at the original blacksmith schedule and we are sooooo bad in comparison :)
[18:54:01] <Dominus> in the original the blacksmith in minoc grabs the tongs and hammer form his counter, refills the cooling bin when it is empty etc...
[18:54:14] <Dominus> maybe I can charm Malignant... :)
[18:54:42] <sh4rm4> was the sitting in the air bug fixed now ?
[18:54:56] <Dominus> not yet
[18:55:03] <Dominus> no one volunteered :)
[18:55:16] <sh4rm4> ah...
[18:56:21] <sh4rm4> i think the cheat-screen thing should be easy to fix
[18:56:31] <sh4rm4> by using SDLK_* constants
[18:57:01] <sh4rm4> which keys are causing problems ?
[19:02:05] * Dominus is actually preparing dinner... :)
[19:02:16] <Dominus> but anything that requires shift or alt
[19:02:50] <Dominus> as those register as keys in the cheat screen before you can even press the other key needed
[19:04:20] <sh4rm4> here's how i translate keyboard events (to german) in one of my progs: https://github.com/rofl0r/concol/blob/master/sdlconsole_keyboard.c
[19:05:37] <sh4rm4> if you are for example using german keyboard layout, in order to get "@" the program needs to be aware that ALT GR + q equals "@"
[19:06:10] <sh4rm4> because from SDL you'll get SDLK_q + modifier for alt gr
[19:07:10] <sh4rm4> so it is better not to use the translated keys, but the SDLK constants directly
[22:22:33] --- Dominus1 is now known as Dominus