[00:13:23] --- LordNAway is now known as Lord_Nightmare
[05:33:44] <ShadwChsr> I don't know if it's kosher asking plot questions here, but how the *heck* do you get through Ambrosia? ;)
[05:34:38] <ShadwChsr> I have this weird feeling Exult is going haywire there for me - the lich can see me even when I'm outside, kills me instantly, magic doesnt work
[05:34:46] <ShadwChsr> Plus cave walls randomly pop in and out of existance
[05:35:01] <ShadwChsr> Its as though I didn't trigger an egg somewhere
[12:40:11] <Dominus> pffffff... compiling os x 10.6 gets on my nerves. for now you have to switch to sdl 1.3 and then you fail at sdl_mixer because smpeg requires sdl 1.2.x and fails with some errors with sdl 1.3... slowly moving forward... :)
[12:52:42] <Dominus> not to mention that it goes on with all the other sdl stuff I need to compile other important software (pentagram and dosbox)...
[12:53:19] <Dominus> The only way would be to always use the 10.5 sdk as fingolfin suggested on the sdl mailing list...
[12:55:46] <wjp> hrm
[12:55:51] <wjp> annoying
[13:15:22] <Dominus> very :)
[13:45:02] <Dominus> at least I was able to trick macports with current svns of sdl_net/ttf and was able to build those... smpeg is a tougher nut, though
[14:28:29] --- Marzo is now known as Marzo_away
[18:58:33] --- Marzo is now known as Marzo_away
[23:18:36] <Colourless> but but but with macs... it just works???
[23:19:00] <Colourless> 10.6 sounds like a bif f'up on apples part
[23:19:10] <Colourless> breaking software, and breaking source code
[23:19:12] <Colourless> gg Apple
[23:19:54] <Colourless> at least when Microsoft and other instituions deprecate APIs they don't get rid of the headers from the SDKs
[23:20:09] <Dominus1> :)
[23:20:59] <Dominus1> you CAN still compile using the 10.5 sdk but it's a mess :)
[23:26:57] --- Dominus1 is now known as Dominus