[18:56:09] <KnightCaptain> Dominus, I can't tell if your comment on Github is for the lines above or below.
[18:56:25] <KnightCaptain> The custom artwork I took out because it's not released yet.
[18:57:05] <KnightCaptain> The SHAPE_MALE and SHAPE_FEMALE Avatars were left in, I just left the note at the bottom.
[18:58:36] <Dominus> KnightCaptain: that wasn't my comment ;)
[19:03:03] <KnightCaptain> Oh. I've no idea then.
[19:03:54] <Dominus> Best reply there ;)
[19:04:28] <KnightCaptain> Oh I did.
[19:04:31] <Dominus> Even though r0flr is also here as... tsoliman?
[19:04:46] <KnightCaptain> I need a clue book.
[20:48:16] <KnightCaptain> Found another si_externals.uc update:
[20:48:21] <KnightCaptain> extern void attackAvatar 0x9AD (var npc)
[20:48:38] <KnightCaptain> . // Sets a single NPC to attack the Avatar.
[21:10:22] <KnightCaptain> It also seems to set their alignment to Evil.
[21:33:53] <KnightCaptain> Hmm, that NPC attacks the whole party, probably per their rules of engagement. I've corrected it and added it to Pull Request 12.
[22:10:02] <KnightCaptain> When you slay an automaton and bring them back with Create Automaton, how does it 'wipe' the conversation so it is generic?
[22:13:25] <KnightCaptain> item flag 30 for si_zombie seems to be it.