[02:22:25] <soulcore> hey
[16:13:12] <wjp> hi
[16:13:21] <Colourless> hi
[16:28:52] <wjp> Colourless: do you have siitems.txt?
[17:00:33] <ariannerpg> Hi
[18:19:12] <ariannerpg> Hi
[18:19:19] <wjp> hi
[18:32:58] <freedman> Hello
[18:33:04] <ariannerpg> hi
[18:33:26] <freedman> Anything happening, besides loads of Exult bugs?
[18:36:51] <ariannerpg> bugs is the direct consequences of having features...
[18:37:06] <ariannerpg> No features, no bugs. 8-)
[18:37:28] <freedman> I've created a few bugs without adding features, though:-)
[18:38:12] <freedman> But bugs are nice in a way... One doesn't have to think or plan very much.
[18:38:39] <freedman> And it's nice being able to check them off as you go.
[18:38:57] <ariannerpg> The best one is the shy bug, that one that hide when you are with the debugger on...
[18:39:43] <freedman> Yep. And the ones that I can't reproduce at all.
[18:41:00] <freedman> How's your project going?
[18:41:10] <ariannerpg> Arianne has a great bug: a menu appear on game, so if you click blue bottle and then green bottle and click outside of the screen the app hangs, I wonder how someone can has find it...
[18:41:54] <freedman> On Windows, right? (I hate Windows)
[18:42:18] <ariannerpg> Arianne is starting to be like Worldforge: Big and slow. :-\
[18:42:18] <ariannerpg> The development thing of course.
[18:42:45] <freedman> How come? Too many developers?
[18:43:08] <ariannerpg> No, I wanted to mean the way of developing it. Too big thing and too slow to make progress due to reconsideration of taken decisions by part of some developers.
[18:43:20] <wjp> hi Jeff
[18:43:29] <freedman> Hi
[18:43:50] <freedman> Just checked, and I did forget to check in siitems.txt. I'll do it tonight.
[18:44:03] <wjp> great, thanks
[18:44:28] <freedman> Looks like I'll go back to bug-fixing too. (Thanks for fixing the 0xb bug.)
[18:44:37] <wjp> sure, no problem
[18:44:55] <wjp> I just hope it's fixed ;-)
[18:45:20] <freedman> Well, I think you're right about the loop bound. My change broke too many things.
[18:47:00] <wjp> I'll try taking a look at that 0x0c one
[18:47:15] <wjp> you mentioned it was only within 0x0b loops?
[18:47:35] <freedman> Yes. And only in two places, both in BG.
[18:47:55] <freedman> Might be a fun puzzle.
[18:47:56] <wjp> maybe the interpreter didn't support nested loops and they used this to work around that?
[18:48:37] <freedman> That could be.
[18:49:56] <freedman> Funny thing is that nothing is obviously broken with the current implementation. The Orb animation seems okay.
[18:50:31] <wjp> mining machine seems ok too
[18:51:10] <freedman> I'll look at the other new bugs tonight. For now, it's lunch time.
[18:51:18] <wjp> ok, see you later
[18:51:27] <freedman> bye
[20:30:47] <chimera|wookin> wjp!
[20:30:59] <chimera|wookin> wjp: the elusive wjp, I might add =]
[20:31:07] <wjp> hehe :-)
[20:31:08] <wjp> hi Matt