[00:09:39] <Marzo> Malignant_Manor: fixed
[00:11:04] <Malignant_Manor> Marzo: Do you have time to look at that patch? http://pastebin.com/V3jamZDG
[00:11:45] <Marzo> What is it supposed to do?
[00:12:07] <Malignant_Manor> Fix reloading being in combat.
[00:13:13] <Malignant_Manor> It is kind of a hack.
[00:13:36] <Marzo> What exactly is broken when reloading during combat?
[00:13:43] <Malignant_Manor> Party members don't save being in combat schedule.
[00:14:30] <Malignant_Manor> The Avatar is in combat schedule but double clicking will not allow him to attack and I don't think he looks for targets either. (I can't remember on the last,)
[00:15:10] <Malignant_Manor> So I need to put the Avatar into combat mode again and switch the party to it.
[00:36:43] <Marzo> Hm. At least for me, the party is on combat mode when loading
[00:36:57] <Marzo> The avatar is in an undefined state as you describe, though
[00:41:02] <Malignant_Manor> Weird, that is happening for me now. Before the cursor was red. but things acted as I described earlier.
[00:41:38] <Malignant_Manor> oops
[00:41:47] <Malignant_Manor> I was in the wrong directory.
[00:42:42] <Malignant_Manor> It is acting how you describe.
[00:43:11] <Malignant_Manor> I wonder if the party member's schedule staying in combat changed recently.
[00:44:25] <Malignant_Manor> I guess the only thing needed would be to set the Avatar back in combat mode again or figure out what causes the problem.
[00:52:42] <Marzo> The avatar neither saves nor loads schedules
[00:55:14] <Malignant_Manor> Does the menu show him as in combat schedule when you are in combat mode?
[00:55:37] <Malignant_Manor> if (combat = (gin.read1() == 1 ? true : false))
[00:55:42] <Malignant_Manor> main_actor->set_schedule_type(Schedule::combat);
[00:56:00] <Malignant_Manor> Might work but I haven't tested yet.
[00:56:08] <Malignant_Manor> It might be too soon.
[00:57:10] <Malignant_Manor> Otherwise it could go into Game_window::read or setup_game
[01:03:21] <Marzo> I got it already, just eliminating some more warnings
[01:04:05] <Malignant_Manor> Sorry about that. I could have sworn that the party members didn't have combat saved.
[01:10:30] <Marzo> Np
[01:11:40] <Marzo> Malignant_Manor: committed
[01:12:22] <Marzo> Going to bed now
[01:12:43] <Marzo> Will see about blacksmith schedule and is_grabable tomorrow
[12:13:52] <DominusExult> marzo, I found an early concept art of the former U7 title "Bucket of Blood" http://exult.sourceforge.net/forum/read.php?f=1&i=472622&t=472622
[12:13:54] <DominusExult> :)
[12:24:57] <Marzo> Hehe
[13:41:28] <Marzo> Malignant: when (if) you read the logs, try to break this: http://pastebin.com/CXJEiAWS
[13:49:53] <Marzo> (or alternatively this version: http://pastebin.com/J5UuDTdz -- which I incidentally think is cleaner)
[13:52:57] <Marzo> (scratch that last one and use this instead: http://pastebin.com/ELy85h1N)
[14:27:13] --- DominusExult is now known as Dominus
[16:24:27] --- Marzo1 is now known as Marzo
[16:41:34] <Dominus> marzo, readied weapon and sleeping regression it seems http://exult.sourceforge.net/forum/read.php?f=1&i=474799&t=474799
[16:42:07] <Marzo> Not really here, remind me later
[16:42:15] <Dominus> will do
[16:42:56] <Dominus> and yep, tested, avatar loses his readied weapon on sleeping
[16:43:07] <Dominus> wonder if that happens to npcs as well :)
[18:00:42] <Malignant_Manor> Marzo: the first and third pastebin seem to work. (I didn't try the second)
[18:01:42] <Malignant_Manor> Marzo: I don't know if you want to try and fix the dragging issue with the chest since it should be a fringe case and may break things.
[18:01:52] <Dominus> heya Malignant_Manor
[18:02:03] <Malignant_Manor> Hi
[20:49:56] <Malignant_Manor> Marzo: Did you see the logs? The first and third pastebin seem to work. (I didn't try the second)
[20:50:54] <Marzo> I saw it now :-)
[20:51:11] <Marzo> Anyway, if you haven't been able to break it then it must be good :-)
[20:51:42] <Malignant_Manor> I mostly just tried the test cases.
[20:52:38] <Malignant_Manor> Marzo: Another post about sleeping. http://exult.sourceforge.net/forum/read.php?f=1&i=474799&t=474799
[21:01:29] <Marzo> New grabbing code and fixed weapons issue have been committed
[21:01:57] <Malignant_Manor> Weird Ophelia has loiter schedule but usecode checks for major_sit
[21:03:21] <Malignant_Manor> She sits down in the original engine.
[21:03:34] <Marzo> Be back later
[21:04:28] <Malignant_Manor> It might have something to do with the paths.
[21:07:52] <Malignant_Manor> Actually, when she was sitting at the inn it was during he sit schedule.
[21:12:38] <Malignant_Manor> Exult is working correctly on that part. She will work when setting from 9 AM - 6PM.
[21:22:16] <Malignant_Manor> Marzo: The original post says he is using the Keyring Mod.