[18:18:32] Malignant_Manor: Ultima Codex has an interview about Serpent Isle development. http://ultimacodex.com/interviews/bill-armintrout-si20/
[18:22:32] Malignant_Manor: Bill Armintrout: However, even though usecode was vital to the game, it was seen as ‘second class‘ programming and the ‘programmers‘ (those with that job title) mostly avoided working with it. Therefore, I wrote a manual so that any member of our team would be able to write usecode.