[06:24:36] --- Kirben2 is now known as Kirben
[06:39:54] <samguy> helo
[06:41:27] <samguy> fine
[12:51:44] <wjp> hi
[13:27:22] <wjp> hi
[13:27:33] <Colourless> hi
[14:06:39] <wjp> going home; bbl
[15:14:00] <TonyHoyt> Hello people. What's new in the world?
[15:31:28] <TonyHoyt> Later guys
[16:34:05] <wjp> hi Nadir
[16:34:11] <Nadir> hi
[16:34:19] <Colourless> hi
[16:34:51] <Nadir> what's up
[16:35:22] <wjp> I'm trying to do a Forge_schedule, atm
[16:43:41] <Nadir> I really need to go back and look at Exult Studio
[16:45:05] <Nadir> oops, gotta go
[17:13:27] --- wjp is now known as wjp|dinner
[17:44:06] --- wjp|dinner is now known as wjp
[21:17:45] <freedman> Hello!
[21:19:02] <wjp> hi!
[21:19:23] <wjp> I started on the Forge_schedule, btw
[21:19:26] <freedman> Thanks for fixing the 'deleted object' bug.
[21:19:48] <freedman> How's it going?
[21:19:53] <wjp> slowly :-(
[21:20:08] <wjp> it's a really annoying schedule, since lots of things are happening at the same time
[21:20:13] <freedman> It is kind of tedious, isn't it?
[21:20:41] <wjp> it was a nightmare getting the blacksmith+bellows+firepit+sword blank working together
[21:20:46] <freedman> You don't have to make it work exactly like the original.
[21:21:12] <wjp> I might skip the picking up/putting down tools
[21:21:43] <wjp> just having the tongs/hammer magically appear in the smith's hand sounds a lot better :-)
[21:22:33] <freedman> Sure, why not? The original's kind of strange anyway. The products never seem to accumulate.
[21:22:54] <wjp> yeah, for instance a smith never ever finishes a sword :-)
[21:23:12] <wjp> he just keeps on heating, hammering & cooling
[21:23:40] <wjp> I had to change a couple of the Actor_actions, btw
[21:24:07] <freedman> Ok. As long as nothing important is broken:-)
[21:24:38] <freedman> Maybe a script would be useful, but I never felt like doing it.
[21:24:59] <wjp> you can now specify the nr. of frames to cycle in the animation_actor_action. (all smithing equipment shapes have the FoV frames appended to them)
[21:25:22] <wjp> also, I added an Game_object pointer to the frames_actor_action, so that you can specify different frames for other objects too
[21:25:39] <freedman> Sounds good.
[21:26:02] <wjp> (these two just add a new constructor, so nothing is changed for the existing code)
[21:26:32] <freedman> There are only 1-2 schedules left after this one.
[21:26:36] <wjp> I also changed the animation_actor_action to go back to frame 0 at the end, instead of staying at the last frame
[21:27:23] <wjp> yeah, we're slowly getting there :-)
[21:27:29] <freedman> Makes sense.
[21:27:47] <wjp> it was 'necessary' for the bellows anim.
[21:28:32] <wjp> the use_bellows part of the schedule is a 37 element Sequence_actor_action, btw ;-)
[21:29:11] <freedman> Woah! I'm glad you're doing it. I got sick of that stuff after doing a couple.
[21:29:23] <wjp> yeah, I can imagine :-)
[21:30:01] <wjp> (change frame of smith, do 1 bellows cycle, change frame of smith back, change frame of firepit, change frame of sword, repeat...)
[21:30:23] <freedman> I'm just going to fix bugs for now. Maybe release Alpha3 on Wednesday.
[21:30:29] <wjp> sounds good
[21:31:09] <freedman> That Lazarus Project got another email from RG. Now I'm really jealous.
[21:31:17] <wjp> _another_ one??
[21:31:19] <wjp> sheesh
[21:31:34] <wjp> can't we ask them to mention us to RG? ;-)
[21:31:35] <freedman> Maybe it's a fake:-)
[21:31:58] <wjp> let me guess... the Woohoo ;-) post on horizons?
[21:32:00] * wjp checks
[21:32:03] <freedman> I don't seem to know the right people.
[21:33:42] <wjp> me neither :-(
[21:34:52] <freedman> So far, though, all those other projects have faltered eventually:-)
[21:35:29] <wjp> true... Exult beats them easily in that respect :-)
[21:36:01] <wjp> in fact, Exult beats them in every way except for RG-email count ;-)
[21:36:05] <freedman> Stuborness wins in the end.
[21:36:26] <wjp> I'd call it perseverance, but yes :-)
[21:36:41] <freedman> Or maybe, 'not having a life':-)
[21:36:48] <wjp> lol, so true :-)
[21:37:10] <wjp> uh oh... segfault
[21:37:24] <wjp> oh, no, just a failed assertion
[21:39:00] <wjp> note to self: do _not_ teleport while on a magic carpet
[21:39:16] <wjp> (although that's not what triggered the assert)
[21:39:20] <freedman> What happens?
[21:39:36] <wjp> I hit the right side of the map I think
[21:40:00] <wjp> so I tried to reproduce it by teleporting while on magic carpet -> magic carpet becomes utterly useless because you can't use it anymore
[21:40:26] <freedman> Ack. I fixed one bug, but there are 2-3 new ones.
[21:41:02] <wjp> on SF?
[21:41:35] <freedman> Yes.
[21:42:16] <freedman> Maybe some more can be closed...
[21:42:20] <wjp> yeah, sorry about that :-)
[21:42:52] <wjp> some of them are awfully old
[21:43:42] <freedman> No problem. That 'empty frames in attack animations' is mostly fixed. Okay if I close it?
[21:43:58] <wjp> 'mostly'? ;-)
[21:44:32] <freedman> Some monsters have unique sequences which I've been adding by hand in actors.cc.
[21:45:21] <wjp> hmm
[21:46:34] <wjp> sure, I'll just re-add it when new problem-monsters pop up :-)
[21:46:42] <freedman> I bounced the 'french version' bug, since none of us can work on it.. And the endgame bug is fixed (that was easy).
[21:46:50] <freedman> Okay.
[21:47:05] <wjp> are we still using the 'task manager' ?
[21:48:03] <freedman> What's that?
[21:48:12] <wjp> that SF thingie
[21:48:41] <wjp> kind of a TODO list
[21:48:46] <freedman> Yes. But I haven't been updating lately.
[21:49:11] <wjp> that 'french version' thing is more of a 'task' than a 'bug'
[21:49:47] <freedman> Yes. Feel free to add it.
[21:50:08] <wjp> I can't :-(
[21:50:31] <freedman> Okay... let's see what's needed. May take aseveral minutes.
[21:53:42] <samguy> hello
[21:53:53] <wjp> hi
[21:54:21] <samguy> how many dayz till next release and what will be fixed?
[21:54:24] <freedman> wjp: It says you have "Admin & Tech" access to the Task Manager.
[21:54:41] * wjp kicks himself
[21:54:44] <wjp> I didn't login...
[21:54:53] <freedman> :-)
[21:54:58] <wjp> sorry...
[21:55:14] <freedman> Samguy: Everything:-) Except for the few things we miss...
[21:55:23] <samguy> thanx!
[21:55:27] <samguy> :)
[21:55:37] <wjp> release should be soon
[21:55:53] <samguy> and one more thing is the exult map editor coming out for windows?
[21:56:43] <freedman> I can't even build it on Linux at the moment:-) Needs something called gladelib.
[21:57:15] <freedman> Actually, it should be eventually portable there.
[21:57:25] <samguy> cool
[21:57:43] <samguy> i need a mapeditor and wizard won't work on my ultima 7
[21:57:57] <wjp> Jeff: any idea where I can access exult's ftp space on SF?
[21:58:38] <freedman> Last time I tried, it didn't work. Let's see...
[21:58:53] <wjp> (to be more specific, delete files)
[21:59:57] <samguy> well u7wizard sez i need 2 play ultima7 at least once, but i have............only with the exult engine though.........
[22:00:19] <samguy> coz otherwise i can't run u7 at all
[22:00:20] <wjp> samguy: have you tried U7run yet?
[22:00:49] <samguy> wheres dat @?
[22:01:12] <freedman> wjp: Isn't it "ftp exult.sourceforge.net"?
[22:01:27] <wjp> Jeff: yeah, but I can only get in as anonymous
[22:01:34] <samguy> that doesn't work either!
[22:01:46] <freedman> Same here.
[22:02:06] <samguy> agggghhhh!
[22:02:10] <wjp> there's an antique SDL version there I uploaded months ago
[22:02:47] <freedman> Yes. I tried to delete something once before, and couldn't.
[22:03:38] <freedman> Bugs: I'm closing that one about the Guardian's voice being too high. It's old, and that code has changed a lot....
[22:03:52] <samguy> SDL version of what?
[22:04:43] <wjp> samguy: an old version of SDL itself
[22:04:55] <wjp> Jeff: hey, we have a feature request!
[22:05:05] <samguy> oh
[22:05:08] <freedman> ??
[22:05:10] <samguy> where @?
[22:05:34] <samguy> and what happened 2 the cheat prompt from ultima 7?
[22:06:00] <wjp> it's a subcategory of the Tracker: "feature requests" :-)
[22:06:05] <wjp> just noticed it ;-)
[22:06:36] <freedman> Netscape's slowly getting there...
[22:06:42] <samguy> what happened 2 the cheat prompt from ultima 7?????
[22:06:51] <wjp> samguy: yeah... we heard you :-)
[22:06:56] <wjp> what cheat prompt?
[22:06:57] <samguy> oh
[22:06:59] <samguy> :)
[22:07:29] <samguy> the one when u pu the cheats on and pressed F2
[22:08:07] <samguy> and it came up with a dos-like prompt u could create objects, put power avatar on
[22:08:08] <freedman> I see...
[22:08:12] <samguy> stuff like that]
[22:08:35] <wjp> well, we have a semi-functional cheatscreen too. I think it's behind F2 too
[22:08:51] <samguy> okay is that in windows snapshot?
[22:08:58] <wjp> yeah
[22:09:01] <samguy> cool
[22:09:29] <freedman> wjp: Should I close the "SI-only keys..." bug? It's assigned to you.
[22:09:39] <wjp> nah, it's a reminder to myself :-)
[22:10:10] <wjp> otherwise I'll forget to fix it
[22:11:33] <wjp> maybe I'll try my luck on the "too many NPC faces" bug sometime this/next week
[22:12:01] <samguy> hey and why does exult crash when u go into combat mode & start fighting sum1?
[22:12:15] <wjp> are you using alpha2?
[22:12:20] <samguy> yeah
[22:12:28] <samguy> does windows snapshot not?
[22:12:31] <freedman> Don't:-)
[22:12:33] <wjp> yeah, it's fixed there
[22:12:36] <samguy> cool
[22:12:41] <samguy> i'll use that now
[22:12:45] <wjp> alpha2 was 'sort of' buggy
[22:13:03] <samguy> and people don't attack you except ones with missle fire
[22:13:21] <wjp> btw, didn't you and Ryan figure out that "Savegame restore switches weapons" bug?
[22:13:33] <freedman> wjp: That 'too many NPC faces' bug seems kind of picky...
[22:13:35] <samguy> good its fixed in windows snapshot
[22:14:07] <wjp> freedman: yeah, but it probably happens in more places
[22:14:09] <freedman> I thought he fixed it...
[22:14:35] <wjp> let me try...
[22:14:47] <samguy> is the prompt fully functional in the new version of exult?
[22:14:52] <freedman> Let's wait til after Alpha3. I'm afraid of breaking anything.
[22:14:55] <wjp> samguy: no
[22:15:09] <samguy> im mean in alpha 3
[22:15:10] <wjp> (try == try if he fixed it :-) )
[22:16:07] <wjp> seems to work
[22:16:54] <wjp> no, I take that back
[22:17:35] <samguy> the create object thing doesn't work
[22:17:45] <samguy> oh that was my fav
[22:17:51] <freedman> wjp: The weapons?
[22:17:59] <wjp> freedman: yup, they still get switched
[22:18:46] <freedman> We should try to load >everything< where they were before. I could work on this...
[22:19:01] <samguy> no create objects was my fav thing
[22:19:39] <freedman> Samguy: Hit ctrl-B to browse the shapes, then Esc when you're at the one you want, then Ctrl-C to create (in Av's inventory).
[22:19:51] <wjp> freedman: I think you and Ryan thought it was something with placeholders (0-byte objects or something), right?
[22:19:55] <samguy> COOL!
[22:19:57] <samguy> COOL!
[22:19:59] <samguy> COOL!
[22:20:04] <samguy> THANX!
[22:20:32] <wjp> samguy: keys while in Ctrl-B: s, S, f, F, j, J
[22:20:35] <freedman> wjp: My experiment with that failed.
[22:21:03] <wjp> :-(
[22:21:45] <freedman> It shouldn't be that hard to implement ourselves, though. Maybe tonight.
[22:22:15] <samguy> wow so may floor tiles
[22:22:30] <wjp> samguy: yeah, 150 of them. Best to jump past them with j
[22:22:38] <freedman> Samguy: Amazing how much stuff is there.
[22:22:49] <samguy> yeah thanx
[22:22:49] <wjp> the names are pretty cool too :-)
[22:23:06] <samguy> what my name?
[22:23:53] <wjp> I think one of the tiles was called "Ice, ice, baby" :-)
[22:24:34] <wjp> although I can't seem to find it, atm
[22:25:04] <samguy> hey can you turn antialias off?
[22:25:16] <wjp> yeah, it's in the setup screen of the main exult menu
[22:25:22] <samguy> cool thanx
[22:26:00] <freedman> I've got to get fully back to work. Bye.
[22:26:04] <wjp> ah, shape 9 in SI...
[22:26:21] <wjp> sh. 52 == "da floor"
[22:27:03] <wjp> hmm... 00:30
[22:27:14] <wjp> time to go to bed
[22:27:19] <samguy> oh
[22:27:20] <wjp> g'night
[22:27:22] <samguy> :(
[22:27:23] <samguy> bye
[22:36:18] <samguy> any1?
[22:36:23] <samguy> pleas?