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[06:26:17] <jasonaowen> oh hey, the debian maintainer for exult hangs out in this channel :) I hadn't realized! thanks for packaging exult, azeem, and I'm glad you're already working on getting the next release into debian
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[07:19:36] <Dominus> yeah, he came and took the job!!! :)
[07:30:52] <Marzo> @azeem: for whatis worth, regarding mklink, wuc, and rip: rip extracts or repacks usecode functions into separate binary blobs; wuc assembles usecode assembly into usecode binaries; mklink rebuilds linkdep1 and linkdep2 files from a modified usecode file
[07:31:10] <Marzo> Basically, they are for modding the original games
[07:31:41] <Marzo> cmanip indeed modifies he exult.cfg file
[07:32:15] <Marzo> I guess they either should not be distributed, or they should be in the same place as the other tools
[07:33:13] <Marzo> I have often missed wuc, rip, and mklink being in the path when reverse engineering stuff from the originals, so putting them along with the other tools would probably be better in my opinion
[07:33:30] <Dominus> cmanip makes sense to be included.
[07:42:16] <Dominus> Marzo: last night I noticed that even though we require c++14 in the 1.6 branch, it still compiles and runs for PPC OS X (when I comment the requirenment in configure.ac). I was a bit surprised as I thought you probably made a change that would break compilation unless you have c++14
[07:42:37] <Dominus> anyway, this made me add a PPC build to the release binary :)
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[08:16:00] <azeem> is the end-user documentation mentioning cmanip?
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[08:47:27] <Dominus> azeem: no. I never really knew about cmanip
[08:47:36] <Dominus> so I never wrote anything about it
[08:58:37] <azeem> ok, then just lumping them all into the exult-studio deb sounds fine for now
[09:13:06] <Dominus> I'm fine with any decision :)
[10:11:40] <Dominus> azeem: if you need anything pushed to the 1.6 branch, let us know. it's not yet fixed
[10:22:35] <azeem> don't think so
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[16:41:28] <Dominus> Marzo: I told you before that I had someone potentially interested in adding joystick code to Exult (and on screen one, instead of the ios one). That is David Ludwig who is also often contributing to SDL. Recently virtual joystick code. He is now really going for it, out of scientific interest :)
[16:42:20] <Dominus> We talked a bit via twitter and he wonders if he gets there how he should go about displaying the onscreen controller. Probably you could give more pointers
[16:59:27] <Marzo> I am thinking of something like a gump using multiple layers of xforms
[16:59:35] <Marzo> It actually looks very decent
[17:00:04] <Marzo> Either that, or maybe draw directly to the screen on top of Exult, but I don think this is the best idea
[17:00:30] <Marzo> The virtual thumb could be a separate shape added on top to represent the position
[17:02:10] <Dominus> on top of Exult will prevent the disformation when not aspect corrected, though, right?
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[17:19:17] <Marzo> It would, yes
[17:19:30] <Marzo> But that can be handled internally
[17:19:56] <Marzo> The biggest downside is complicating Exult's rendering code even more
[17:37:36] <Dominus> :(
[17:37:50] <Dominus> did you see my yet another fix for the ambient light?
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[17:58:29] <Marzo> I saw
[17:58:40] <Marzo> I had not even noticed you had done one before you reverted it
[17:59:23] <Marzo> I am in the habit of doing ¨git pull --rebase¨ to avoid needing to do merge commits
[18:54:31] <Dominus> the first one was a pure workaround to not have the ambient light shine at all :)
[18:54:53] <Dominus> This one seems to fix the remaining issue of other scenes not turning off ambient light
[19:01:24] <Marzo> I am not seeing it, then
[19:01:31] <Marzo> Did you forget to push?
[19:02:45] <Dominus> no,, I wanted to hear your opinion first :)
[19:02:51] <Dominus> https://sourceforge.net/p/exult/bugs/2051/
[19:04:10] <Dominus> and it probably works with an else instead of the whole if (inout == 1)
[19:08:04] <Marzo> I will check the save tomorrow and see if I can figure out what is going on
[19:10:02] <Dominus> ok, it's strange, at the beginning they set ambient_light but then don't unset it
[19:10:30] <Dominus> but anyway... Tomorrow it is :)
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