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[17:33:01] <Dominus> Heya Marzo! If you consider removing SDL1, there is another issue to consider.
[17:33:17] <Dominus> The OpenGl code only works in SDL1
[17:33:31] <Marzo> Yes, I saw the comments
[17:33:53] <Dominus> The way we were using OpenGl doesn't work in SDL2
[17:33:57] <Marzo> Considering how broken it generally is, it is not a terrible loss
[17:34:12] <Dominus> What I wanted to write next
[17:34:20] <Marzo> But it is something to investigate how feasible an update would be
[17:35:16] <Dominus> OpenGl would need to be a render driver option
[17:37:11] <Dominus> Or something... the whole thing seems odd
[17:38:41] <Dominus> Are you actually back working on code?
[17:39:07] <Dominus> And how was Deadpool 2? ;)
[17:39:18] <Dominus> (Watching it on Thursday)
[18:29:09] <Marzo> I am back on working on code, but I have been doing a lot of code maintenance lately
[18:29:33] <Marzo> Such as making things more const-correct, some light refactoring, etc
[18:29:39] <Marzo> And dealing with warnings
[18:30:19] <Marzo> Deadpool 2 was fun, though not as much as the first one (I think a bit of the novelty wore off)
[18:30:36] <Marzo> (sorry, was afk)
[18:31:22] <Marzo> By the way, I will be on vacation for the next couple weeks or so, and I will be back in Brazil visiting my family; I will probably not take any computers
[18:48:32] <Marzo> And by the virtues, but just by doing these maintenance changes I am finding lots of bugs
[19:14:17] <Marzo> Example: flic/playfli.cc lines 47-52: fli_stream is deleted after line 52, but a reference to it is kept inside fli_data, which is used later in playfli::play
[19:14:36] <Marzo> How valgrind, coverity and clang analyzer all missed that, I have no idea
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