[15:42:16] Dominus: this is more tricky than I thought and so far I cannot solve it reliably. First of all macOS is fine with it, no confusion of touch (touchpad and mouse input, it's just handled as a mouse). But the iOs side is not working correctly.
[15:43:15] Dominus: I found that real mouse clicks were also considered as touch input (SDL_FINGERDOWN) and will need to find some way to correctly handle this
[15:44:02] Dominus: because right now when you have mouse input it quickly jumps between disabling mouse and enabling it again on movement...
[17:01:48] Dominus: I *think* it's a bug in SDL.
[17:02:40] Dominus: the right mouse button generates a finger and touch ID while the left button doesn't