[05:27:12] github-actions: exult/refs/heads/master 0adc3f042f78a595369de4fd3ec8e32b28e4c9ca https://github.com/exult/exult/actions/runs/1787628695 The Windows build succeeded.
[05:29:33] github-actions: exult/refs/heads/master 0adc3f042f78a595369de4fd3ec8e32b28e4c9ca https://github.com/exult/exult/actions/runs/1787628698 The Linux build succeeded.
[05:36:57] github-actions: exult/refs/heads/master 0adc3f042f78a595369de4fd3ec8e32b28e4c9ca https://github.com/exult/exult/actions/runs/1787628694 The Mac OSX build succeeded.
[17:53:57] github-actions: exult/refs/heads/master 75cfa49c6de6edaad49b03062a83e002bfc3e81c https://github.com/exult/exult/actions/runs/1790632823 The Windows build succeeded.
[17:56:10] github-actions: exult/refs/heads/master 75cfa49c6de6edaad49b03062a83e002bfc3e81c https://github.com/exult/exult/actions/runs/1790632842 The Linux build succeeded.
[18:02:34] github-actions: exult/refs/heads/master 75cfa49c6de6edaad49b03062a83e002bfc3e81c https://github.com/exult/exult/actions/runs/1790632822 The Mac OSX build succeeded.
[20:55:59] Dominus: Marzo: thanks for fixing the caps the other day!
[20:58:07] Dominus: And Dragon Baroque is wondering whether to invest time in in switching screenshots/buildmap/savegame to png (for savegame backward compatibility we'd need to keep some pcx code, I guess). With the small caveat of depending on libpng. However we already do for Studio. What's your opinion?