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[18:48:39] <Dominus> Marzo, that item menu code has become much more useful now...
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[19:17:43] <Marzo> Dominus: glad you liked it :)
[19:19:08] <Dominus> like this *I* might actually use it :) (I did have reports from iOS users that actually used the item menu)
[19:26:39] <Marzo> It works well even with a mouse, especially for very small things
[19:27:02] <Marzo> I noticed I will have to add a special case for the avatar, though
[19:38:03] <Dominus> yes, I think the Avatar doesn't need to be considered at all. maybe not even anyone of the party.
[19:56:39] <Marzo> I was thinking of something else, like adding a button to show inventory
[19:56:58] <Marzo> That could work as well
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[20:38:29] <travis-ci> exult/exult#265 (merged-devel - 66a2801 : Marzo Sette Torres Junior): The build is still failing.
[20:38:29] <travis-ci> Change view : https://github.com/exult/exult/compare/b664fe9d8098...66a28010038c
[20:38:29] <travis-ci> Build details : https://travis-ci.org/exult/exult/builds/671813698
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[21:04:35] <Dominus> Marzo, there is a little problem that has been plaguing me about the shortcutbar for ages now on iOS. Maybe you see the solution right away, otherwise I'll just file a bug report and see if I get behind it one day:
[21:05:09] <Dominus> When the notebook is open on iOS (and the layout is different to accomodate the screen layout) and I press the gump arrow to close the notebook, it closes but also registers as a click on the shortcut bar (and then opens the settings)
[21:05:22] <Dominus> https://www.dropbox.com/s/9fdo5pbu98tj2ky/notebook.png?dl=0
[21:08:46] <Marzo> I think that I am going to check on the shortcut bar next, so I can take a look into this as well
[21:09:08] <Marzo> I remember it had some code I wanted to look into
[21:09:52] <Dominus> should I add a bug report?
[21:10:09] <Marzo> Might as well
[21:10:16] <Dominus> okedokey :)
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[21:14:31] <Dominus> ah, it's also reproducable on desktop Exult. Just drag a paperdoll over the shortcutbar and you will notice that even though the paperdoll is painted above, the clicks register on the shortcutbar instead
[21:42:55] <Marzo> The main issue is that the shorcut bar does not behave like a gump in many respects
[21:43:17] <Marzo> It has a specific case to handle input that takes precedence over anything else
[21:44:11] <Marzo> If it is made into a proper gump that stays below all other gumps, these special cases could be removed and the normal gump input code could run
[21:44:59] <Marzo> But making it into a proper gump would cause issues with pausing the game without some added care
[21:45:39] <Marzo> Hm. The status bar faces do not have this issue
[21:45:49] <Marzo> I guess I will look at how it does this... tomorrow
[21:45:53] <Marzo> Have a good night
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