[12:20:19] Dominus: Marzo: gentle reminder :)
[12:21:18] Dominus: In the meantime (after lunch), I'll look into the report of vibrate spell smashing keys ¯\_(ツ)_/¯
[14:36:34] Dominus: grr, another odd bug: opening the spellbook in SI (probably in Bg, too) stops animations like firefields and certain monsters/npcs (Aram Dol)... running a bisect now
[14:49:37] Dominus: also caused by Alagnar :(
[14:49:59] Dominus: commit 4b2add3c18c489355bb97e9e0534f08354eca151
[14:50:10] Dominus: Tqueue: utilize STL wherever possible
[15:24:30] Marzo: @Dominus: is this with gumps not pausing the game?
[15:24:48] Marzo: If so, the fix for the other issue also fixes this
[15:26:03] Dominus: I guess it is with gumps *do* pause the game
[15:26:29] Marzo: They shouldn't be animating at all with gumps pausing the game, should they?
[15:27:06] Dominus: yes, BUT they should reanimate when a gump pauses
[15:27:15] Dominus: and that's how it was before that commit
[15:27:43] Marzo: There was a commit Alagner made after that one that should take care of that
[15:28:22] Marzo: This one: 2eb03f80e2e873a067693cecbb0bdcbe11f3e290
[15:28:35] Marzo: And that is Aleksander, not Alagner
[15:29:04] Dominus: same person :)
[15:29:13] Marzo: Ah, good to know
[15:29:30] Marzo: In any case, this is working after the commit I just pushed
[15:29:31] Dominus: I'm testing but it's still broken in current code
[15:29:52] Dominus: sorry, in code before your committ right now :)
[15:30:22] Marzo: I am testing in FoV at (0215, 048e, 00)
[15:31:11] Marzo: I notice that SFX keeps looping when gumps are pausing the game and animation
[15:31:37] Dominus: ah, yes, 2eb03f80e2e873a067693cecbb0bdcbe11f3e290 did fix it but must have broken again in between
[15:31:38] Marzo: No clue if we should "fix" that or not; I think it stopped as well in the original
[15:32:36] Dominus: I think so, too.
[15:34:24] Dominus: both issues fixed AFAICT
[15:34:30] Dominus: thank you
[15:34:51] Dominus: as for the sfx... as they are mostly annoying it might be good to stop them :)
[15:35:01] Dominus: be back in a few
[15:35:26] github-actions: exult/refs/heads/master 26ffd36d436ad2fad31659d8dbc53e8a77b9ad83 https://github.com/exult/exult/actions/runs/1802551510 The Windows build succeeded.
[15:40:09] github-actions: exult/refs/heads/master 26ffd36d436ad2fad31659d8dbc53e8a77b9ad83 https://github.com/exult/exult/actions/runs/1802551512 The Mac OSX build succeeded.
[15:41:07] github-actions: exult/refs/heads/master 26ffd36d436ad2fad31659d8dbc53e8a77b9ad83 https://github.com/exult/exult/actions/runs/1802551511 The Linux build succeeded.
[20:24:38] github-actions: exult/refs/heads/master 12ddc4c7bff8c210a4cbfb06eec3893dd74b98cd https://github.com/exult/exult/actions/runs/1803196810 The Windows build succeeded.
[20:29:27] github-actions: exult/refs/heads/master 12ddc4c7bff8c210a4cbfb06eec3893dd74b98cd https://github.com/exult/exult/actions/runs/1803196812 The Mac OSX build succeeded.
[20:29:34] github-actions: exult/refs/heads/master 12ddc4c7bff8c210a4cbfb06eec3893dd74b98cd https://github.com/exult/exult/actions/runs/1803196811 The Linux build succeeded.