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[15:18:19] github-actions: exult/refs/heads/master73ccc6d1080236e1f8a8ef3a8a7156441c5163a2 https://github.com/exult/exult/actions/runs/3001312088 The iOS build succeeded.
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[17:52:23] exult-bridge:Dominus: @Marzo if you have time, could you take a look? It‘s not urgent as it is only effecting running with SDL2 master but it‘s looking as it will stay this way. I don‘t quite understand the what and how 🤷♂️
[17:53:59] exult-bridge:Marzo: Remind me over the weekend
[17:55:54] exult-bridge:Marzo: Also, do you know where in our code does that assertion trigger?
[18:16:11] exult-bridge:Dominus: hmm, I've added debug messages all over the game controller stuff in exult.cc and during startup it jumps a couple of times into int Handle_device_connection_event(void *userdata, SDL_Event *event) {
[18:16:47] exult-bridge:Dominus: but it's neither case and right before the assert triggers it again returned 1
[18:17:24] exult-bridge:Dominus: https://github.com/exult/exult/blob/master/exult.cc#L730
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