Search found 3 matches

by mosinel
Sun Apr 08, 2012 9:46 pm
Forum: Exult Discussion
Topic: The infamous 'objects disappearing bug'
Replies: 115
Views: 20017

Re: The infamous 'objects disappearing bug'

Reference counting defers deletion of objects until all references to them have been discarded. Currently the code base presumes sole ownership of objects during deletion with the unforseen side effect of possible orphaned references causing bad deletes later on. Deletion with reference counting wou...
by mosinel
Sat Apr 07, 2012 12:35 pm
Forum: Exult Discussion
Topic: The infamous 'objects disappearing bug'
Replies: 115
Views: 20017

Re: The infamous 'objects disappearing bug'

As I understand it, from reading this thread, the source of the corruption is thought to be deletion of an object by a second process/thread/schedule which because the original item has already been deleted proceeds to delete a second random object by reusing a stale/bad pointer which was tracking a...
by mosinel
Fri Apr 06, 2012 3:32 pm
Forum: Exult Discussion
Topic: The infamous 'objects disappearing bug'
Replies: 115
Views: 20017

Re: The infamous 'objects disappearing bug'

I assume it is necessary to "clean up" the npc created objects because currently there would be an infinite number of objects given enough time passed. However, as Crysta mentioned, 200 pairs of shears on a table surely isn't working as intended. Wouldn't it be better if NPC crafters check...