Search found 565 matches
- Sat Apr 16, 2022 9:13 pm
- Forum: Exult Discussion
- Topic: Combat mechanics / stats
- Replies: 7
- Views: 6579
Re: Combat mechanics / stats
That was a good write up man, very informative. If only we can find someone to really do an in depth dive into the combat fixes and make it better than the original haha. At least implement all of the combat modes.
- Sun Feb 27, 2022 3:40 pm
- Forum: Exult Discussion
- Topic: Animal behaviour
- Replies: 5
- Views: 5451
Re: Animal behaviour
If you want a situation where said animal only attacks if you come near, you could set it on "Patrol" as either evil or chaotic, and have path eggs that are set to "Combat Near". Path eggs are a bit tricky, somewhere on these forums you might be able to find a list of what each q...
- Wed Feb 16, 2022 11:39 pm
- Forum: Exult Discussion
- Topic: Combat mechanics / stats
- Replies: 7
- Views: 6579
Re: Combat mechanics / stats
From what I understand, Dexterity is how often they can attack, Combat seems to affect how many hits they land. There is probably something in the source somewhere that shows the actual calculations
- Sat Jul 25, 2020 2:01 pm
- Forum: Exult Discussion
- Topic: Dream of Lady Nan
- Replies: 2
- Views: 4804
Re: Dream of Lady Nan
I don't know about U5, but I know that this song was used on the SNES version of Ultima 6. It would play if you tried to use a harpsichord in taverns and stuff.
- Sat Jul 25, 2020 1:59 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 18093
Re: Deadeye's OTHER reason for following Batlin
Here's why I say Deadeye was talking about Selena; she tried at least three times to kill the Avatar and failed: 1. Seducing Shmed to kill the Avatar during and after the Knight's test via traps and finally Shmed trying himself. 2. Getting her sister Lydia in on the plot to kill the Avatar via poiso...
- Tue Apr 14, 2020 3:18 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 18093
Re: Deadeye's [i]other[/i] reason for following Batlin
Ok so reading up on it, I'm pretty sure Deadeye is talking about Selina. She's the only one of Batlin's henchmen that really had much interaction with the Avatar, trying to get you to abandon the party so she can kill you.
- Tue Apr 14, 2020 3:10 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 18093
Re: Deadeye's [i]other[/i] reason for following Batlin
I always thought Batlin was talking about Palos, since Palos was with Batlin when you find them in Shamino's castle. It's been forever since I've played all the way through though.
- Mon Nov 25, 2019 9:49 pm
- Forum: Exult Discussion
- Topic: Day Parts
- Replies: 6
- Views: 5029
Re: Day Parts
Nice, what kind of work are you doing?
- Mon Nov 25, 2019 9:48 pm
- Forum: Exult Discussion
- Topic: Latest version of gimp/gimp-win-remote
- Replies: 8
- Views: 4337
Re: Latest version of gimp/gimp-win-remote
I've never been able to get that to work at all for some reason even with the older version of GIMP, it would be handy though!
- Mon Nov 04, 2019 10:16 am
- Forum: Exult Discussion
- Topic: Moon phases and wind directions.
- Replies: 11
- Views: 6052
Re: Moon phases and wind directions.
That would be an interesting approach for sure, probably much easier than having to rebuild it.
- Sat Nov 02, 2019 11:58 am
- Forum: Exult Discussion
- Topic: Moon phases and wind directions.
- Replies: 11
- Views: 6052
Re: Moon phases and wind directions.
Yes the kite was in the original game too. I've thought about Dawn and how it could be implemented (For reasons.... ;) )and my thought would be a ton of usecode eggs to build the houses piece by piece, and when Dawn isn't there, just have the "Dont Render" flags set on all the npcs. So may...
- Fri Nov 01, 2019 4:53 pm
- Forum: Exult Discussion
- Topic: Moon phases and wind directions.
- Replies: 11
- Views: 6052
Re: Moon phases and wind directions.
U7 does not keep track of moon phases or wind direction. The kite was in Rudyom's house i think, and it just has the flying animations. As for UIII in exult... moon phases and and wind direction could probably be done by usecode, initialized when you start the game. probably script it off the Avatar...
- Thu Aug 08, 2019 11:43 am
- Forum: Exult Discussion
- Topic: npc in-hand offsets
- Replies: 2
- Views: 1838
npc in-hand offsets
Is there an easy way to import the in-hand offsets for npcs/monsters in Exult studio, rather than manually doing it by hand??
- Fri Aug 02, 2019 10:01 am
- Forum: Exult Discussion
- Topic: Black Gate: enhanced NPC-portraits?
- Replies: 9
- Views: 3332
Re: Black Gate: enhanced NPC-portraits?
KC, I've been able to do this with some success. I have a few new npcs using this style in my mod. I use Gimp. I first have my "template" which is the oval that I made blank, then I scale up or down the face in another file. I add transparency, then "trim" the extra pixels off th...
- Tue Jul 30, 2019 4:29 pm
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 4
- Views: 3063
Re: Real-time Pagan/Diablo combat
If there is some way to detect keyboard input and make it do something, I'm sure it could be done.
- Mon Jul 29, 2019 9:21 am
- Forum: Exult Discussion
- Topic: Putting U7 on an iOS device
- Replies: 9
- Views: 3724
Re: Putting U7 on an iOS device
does the U7 android thing work?
- Tue Jul 23, 2019 2:43 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
Any luck with this, Dr Code?
- Thu Jul 11, 2019 5:24 pm
- Forum: Exult Discussion
- Topic: What's new in mod land mid 2019?
- Replies: 4
- Views: 3575
Re: What's new in mod land mid 2019?
Working on it as we speak!
- Sun Jun 30, 2019 3:58 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
Any luck contacting Marzo , or Dr Code? or anyone who could fix this?
- Tue Jun 25, 2019 11:13 pm
- Forum: Exult Discussion
- Topic: EStudio eggs
- Replies: 6
- Views: 2994
Re: EStudio eggs
the idea to fish up oysters and pick the pearls from them would be easy to do. make a closed oyster shape, open oyster shape with pearl, then open and empty oyster shape. It would be easy to code - double clicking the closed fished up oyster shape would switch it to open, maybe a random chance to ge...
- Mon Jun 24, 2019 10:01 pm
- Forum: Exult Discussion
- Topic: EStudio eggs
- Replies: 6
- Views: 2994
Re: EStudio eggs
you can double click an egg, then create a new egg, and it will default to the previous egg contents/attributes
- Tue Jun 11, 2019 1:44 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
We must summon Marzo!
- Tue Jun 11, 2019 12:59 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
Excellent, so i wasn't crazy haha.
I remember the egg from Penumbra's in the original closing all gumps when you'd place the object to give the sparkly effect. I just tried it and it didn't work as it should, so yeah something definitely had changed over the years and got broken
I remember the egg from Penumbra's in the original closing all gumps when you'd place the object to give the sparkly effect. I just tried it and it didn't work as it should, so yeah something definitely had changed over the years and got broken
- Tue Jun 04, 2019 7:37 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
anyone know whats up with it?
- Mon Jun 03, 2019 1:55 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
ES settings for the egg:
Something On
probability 100
checked autoreset
Distance 1
Function number 0xbe8
quality 0
I can't seem to ever find where the stdout file goes to so I just use party barks when I need to make sure if something is working haha
Email sent with the code in question
Something On
probability 100
checked autoreset
Distance 1
Function number 0xbe8
quality 0
I can't seem to ever find where the stdout file goes to so I just use party barks when I need to make sure if something is working haha
Email sent with the code in question
- Sun Jun 02, 2019 3:52 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
something basic like
with the usecode egg set to "something on". If an object is on the egg and removed, it should activate the code, and it *should* close the gumps, but doesnt.
Code: Select all
if (event == EGG)
{
UI_close_gumps();
}
- Sat Jun 01, 2019 10:11 am
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
They should work up on EGG event too, they used to. One of the eggs I had for my mod for an egg triggered by "Something On" used to close the gumps when it was triggered, but it no longer does that.
- Fri May 31, 2019 6:08 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
Try the egg in front of Penumbra's house maybe? in U7
- Fri May 31, 2019 1:12 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
Re: UI_close_gumps not working?
I'm trying to make a usecode egg with "something on", that once you remove the object on the egg, or put something on it, all gumps should close. In the past this has worked, but now it doesn't...? the DOUBLECLICK event seems to work if you use UI_close_gumps but the EGG event doesn't seem...
- Fri May 31, 2019 1:04 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45475
UI_close_gumps not working?
anyone else having trouble with getting the UI_close_gumps(); intrinsic working?? it doesn't appear to do anything anymore
- Mon May 20, 2019 1:43 pm
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 5
- Views: 2903
Re: Real-time Pagan/Diablo combat
There was something in exult implemented that sort of created a paused combat situation where you could control who targets what. You go to the misc options and under combat options, turn on space pauses. Then during normal combat, press the space bar then alt- right click on your party member, then...
- Wed May 01, 2019 12:00 pm
- Forum: Exult Discussion
- Topic: Exult Studio and Gimp
- Replies: 6
- Views: 3471
Re: Exult Studio and Gimp
What does the plugin do, actually? I never figured it out
- Mon Apr 29, 2019 10:25 am
- Forum: Exult Discussion
- Topic: Exult Studio shape edit options
- Replies: 5
- Views: 2747
Re: Exult Studio shape edit options
interesting, thanks Dominus! I was trying to find out what some of them meant but couldn't figure some of them out
- Sat Apr 27, 2019 9:34 pm
- Forum: Exult Discussion
- Topic: Exult Studio shape edit options
- Replies: 5
- Views: 2747
Exult Studio shape edit options
In the ES shape edit menus, there are a few options I've always wondered what they were.. Anyone know? they are: - Strange - Occludes - Is Locked (for doors? chests?) - Is Mirror - On fire - Extradimensional Storage Extra at the bottom: NPC Flags Content rules Frame HPs Any idea on what these are an...
- Fri Apr 12, 2019 12:25 pm
- Forum: Exult Discussion
- Topic: Light Sources
- Replies: 33
- Views: 16107
Re: Light Sources
Lighting is a bit buggy in Exult sometimes I think. Like it will be bright as day, and transition straight to night sometimes, or vice versa.
- Thu Apr 11, 2019 6:11 pm
- Forum: Exult Discussion
- Topic: Exult Studio options disabled?
- Replies: 10
- Views: 5711
Re: Exult Studio options disabled?
I tried another blank mod, and it worked. I guess there was some disconnect between the open mod and ES, but it seems to be working okay for a new mod.
- Thu Apr 11, 2019 11:51 am
- Forum: Exult Discussion
- Topic: Exult Studio options disabled?
- Replies: 10
- Views: 5711
Re: Exult Studio options disabled?
Yeah this is definitely a bug, I opened an older version on my older comp and it worked just fine, i was able to add, delete, clone chunks. Something got broken in ES along the way :/
- Thu Apr 11, 2019 12:11 am
- Forum: Exult Discussion
- Topic: Exult Studio options disabled?
- Replies: 10
- Views: 5711
Re: Exult Studio options disabled?
it's from the download page, and so is my Exult installation
- Wed Apr 10, 2019 6:16 pm
- Forum: Exult Discussion
- Topic: Exult Studio options disabled?
- Replies: 10
- Views: 5711
Re: Exult Studio options disabled?
I have both the latest versions of ES and Exult, still not working... it's broken somehow.
- Wed Apr 10, 2019 11:21 am
- Forum: Exult Discussion
- Topic: Exult Studio options disabled?
- Replies: 10
- Views: 5711
Re: Exult Studio options disabled?
Hmm mine is 1.5.0git is what it says at the bottom right? I can't remember the last time I updated it
- Wed Apr 10, 2019 11:09 am
- Forum: Exult Discussion
- Topic: Exult Studio options disabled?
- Replies: 10
- Views: 5711
Exult Studio options disabled?
I was playing around with a fresh map and trying to clone chunks to edit them, but cloning, adding, or deleting chunks doesn't seem to work anymore. Was this disabled? It would be really helpful if it were re-implemented :D I think KC mentioned it before, that maybe the best solution for the map gar...
- Mon Apr 08, 2019 6:55 pm
- Forum: Exult Discussion
- Topic: Rescue 911, Black Gate Style
- Replies: 13
- Views: 5609
Re: Rescue 911, Black Gate Style
Yeah it seems that the EA takeover was impending at the time, at least from what I remember, hence the "Guardian" taking over with EA, the Sphere, Cube, Tetrahedron resembling the logo... etc
- Sat Mar 30, 2019 12:42 pm
- Forum: Exult Discussion
- Topic: paperdolls in BG
- Replies: 10
- Views: 3920
Re: paperdolls in BG
I've never noticed it until recently. I made the storm cloak and I couldn't get it on his back without a lot of messing around with it
- Sat Mar 30, 2019 12:41 pm
- Forum: Exult Discussion
- Topic: Make Combat Great Again! (or mediocre??)
- Replies: 4
- Views: 3730
Re: Make Combat Great Again! (or mediocre??)
No mercy!! Sweep the leg!!
Maybe certain combat types should go in for the kill when they're down, attack weakest, berzerk maybe?
Maybe certain combat types should go in for the kill when they're down, attack weakest, berzerk maybe?
- Mon Mar 25, 2019 7:13 pm
- Forum: Exult Discussion
- Topic: paperdolls in BG
- Replies: 10
- Views: 3920
paperdolls in BG
Anyone else notice something kind of wonky going on with them? For example, I should be able to put a two handed sword on the Avatar's back but it just goes back into his hands. It seems the only way it will go on the back is if his hands are full. Same thing with cloaks I've noticed. Is this a bug?
- Thu Mar 14, 2019 10:06 pm
- Forum: Exult Discussion
- Topic: Movement and animation issues
- Replies: 28
- Views: 9475
Re: Movement and animation issues
working on it
- Thu Mar 14, 2019 12:08 pm
- Forum: Exult Discussion
- Topic: Make Combat Great Again! (or mediocre??)
- Replies: 4
- Views: 3730
Make Combat Great Again! (or mediocre??)
Doing some playthroughs and testing, there are a lot of issues I wish could be fixed in Exult's combat system. I know the original wasn't great, but maybe it could be improved a tad with Exult. Some issues I've noticed recently: -Monster AI seems to always swarm the Avatar rather than focus on other...
- Sat Mar 09, 2019 7:56 pm
- Forum: Exult Discussion
- Topic: Anyone had a long, relaxing playthrough recently?
- Replies: 18
- Views: 7240
Re: Anyone had a long, relaxing playthrough recently?
combat is less aggravating since DrCode did some minor changes to it (to prevent ranged weaponry using npcs from crowding the target and shooting point blank) but combat could use some more love. I've not seen the dissappearing items bug yet
- Sat Feb 23, 2019 3:33 pm
- Forum: Exult Discussion
- Topic: Ultima VII music engine
- Replies: 5
- Views: 2481
Re: Ultima VII music engine
oh wait, i was right... it IS track 18
- Sat Feb 23, 2019 3:29 pm
- Forum: Exult Discussion
- Topic: call Guards function in BG
- Replies: 22
- Views: 7867
Re: call Guards function in BG
What are the chances we could get this de-hardcoded so we have more ability to alter how it's handled? Specifically, what guards show up and where. In BG I think its the standard guard, then another shape for the Trinsic guards. If you code those shapes specifically, you can change how they handle a...